Browse the Grimoire
Creature
Gate-Sense Revenant
The tall, narrow, pale shape — heavy through the jaw and shoulder, the eyes pale and gate-white, the whole of it reading as one word that is waiting for an oath, built to stand at the gate and not move.
Creature
Current-Carry Lizard Man
A scaled, amphibious patient reptilian of the marshes and river deltas who carries the delta's goods and people through the current, the delta's quick, clannish, and most certain hand.
Creature
Drag-Carry Kelpie
A horse-shaped, water-bound reader of the mirror-still bog who carries the drag and keeps the shallow rings, the bog's solitary, cunning, and most certain hand.
Creature
Gale-Hawk
A rufous hawk of the dry steppe, with a hooked beak, a sharp eye, and wings that ride the thermal from the hot ground to the cold sky.
Creature
Frost-Bear
A great shaggy brown bear of the frostfields, with a shoulder hump and claws like scythes, that digs the winter stores out of the snow.
Race
Fox Men
Red-furred autumn-kin of the amber forest who trade in secrets and consider the smile the only honest face.
Race
Fire Goblins
Small goblinoid packs of the volcanic wastes. They breed in the heat and fight with ember-tipped spears.
Creature
Echo-Read Bat Man
A folded-wing, grey-brown cavern kin who reads the echo and keeps the dark, the cavern's patient, territorial, and most certain voice.
Creature
Drip-Sense Slime
The low, small, wet shape of the dripping cavern, the one that feels the meal a day before it lands. Its surface is a constant faint green, its leading edge a clean bone-white, and the drip is the only conversation it has ever trusted.
Race
Fae Folk
Beautiful, cruel kin of the shifting forest. They are bound by promise, and a promise kept is the only thing they respect.
Creature
Feline-Grace Cat Man
A lean, umber feline kin of the sun-warmth warrens who moves with the feline grace and keeps the open warrens, the tribes' quick, proud, and most certain eye.
Race
Dwarf
Stout stone- and metal-masters who live deep in the mountain, where the hammer is the only clock and the oath the only law.
Creature
Fang-Hound
The grey-blue warhound of the hold — 55 kg of loyalty that the orcs keep for the word, and that the word keeps for them.
Race
Dragons
God-like philosophers with bodies the size of galleons — every element has a dragon, and every dragon speaks every language.
Race
Erudite
Scholarly beings with vast intelligence and a hunger for knowledge. They study, catalogue, and sometimes weaponize all forms of knowledge.
Race
Elves
The eldest people of the wood and the stone — High Elf, Dark Elf, and Half-Elf, keepers of the long word and the bargain that outlives the bargainer.
Creature
Element-Sense Elemental
The shape of the element itself — a column of orange-gold flame with a face that is only a suggestion, a white-hot core where the face should be, and a heat that reads as a person at a distance and as a landscape up close. It feels the Veil thinning a day before it opens, and the feeling is not a choice.
Race
Earth Goblins
Stone-shaping goblin packs whose tunnels are the cleanest in the mountains, opened by hand and song.
Creature
Duty-Sense Golem
The blocky, heavy, deliberate shape of the forge, built from fitted blocks of dark grey granite with darker seams and a pair of pale amber eyes that never blink. It feels the duty thinning a day before it breaks, and the feeling is not a choice.
Race
Demi-God
Mortals who have achieved near-divine status — heroes elevated by divine favour, extraordinary achievement, or exposure to the divine.
Race
Drakes
Smaller, less magical cousins of the true dragons. Proud, territorial, and frequently mistaken for dragons by people who regret it.
Race
Dragon Kin
Descendants of dragon blood — mortals touched by draconic ancestry, carrying the pride and the wrath of the line.
Creature
Door-Keep Siren
A vocal, grey-plumed coast-kin of the broken cliffs who keeps the door and guards the high cliffs, the coast's patient, exact, and most certain voice.
Race
Demon
Fiendish beings of the dark planes — embodiments of chaos and malice, though individual demons often have agendas that go beyond simple evil.
By Mark
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