Browse the Grimoire

With Image Story Cast
The Way of the Blade
Rule The Way of the Blade How a fight is run in Uaellaen’s Chronicles — the round, the stat table, and why a hit is a wound, not a number.
Iron and Hide
Rule Iron and Hide The weapon and armor catalog — what a blade is, what a shield is, and what it costs to have it made right.
Blood and Nerve
Rule Blood and Nerve Wounds, fear, and the difference between a battle and a siege — what a fight does to the people in it, and what it costs.
Serpent Folk
Race Serpent Folk Scaled marsh-kin of the coiled towers who spit venom and keep the venom-courts of the coil.
The Forgotten
Faction The Forgotten The guild Uaellaen founded in the unknown universe after The Drop — a gathering of the banished, the forgotten, and the cast out.
Episode 1, First Ground
Episode Episode 1, First Ground The six land on the broken coast, the world does not answer, one or two of them are not where they were sent, and the camp becomes a guild. The first 40 pages.
The Seventh
Character The Seventh The empty seat by the fire — the seventh of The Forgotten, the one the story keeps open for the one who walks in.
Series Law
Rule Series Law How the story is told — the anatomy of an episode, the beat-sheet-first rule, and why the party is always the six.
Scale Anchors
Rule Scale Anchors The canonical HP / mana tier ladder — how to read what a being is, so every new entry lands on the right rung.
Krakens
Race Krakens Trench leviathans of the deep. 91.44 m of tentacle and madness — no society, only lair, hunger, and the rare spawn.
The Unknown Universe
Location The Unknown Universe The universe Uaellaen and his companions were banished to. Unnamed. Undocumented. The setting of the current story — and the thing Uaellaen is writing this wiki to understand.
Legacy of Steel
Faction Legacy of Steel Tigole's rival guild to Remedy. A guild of warriors and craftsmen forged in fire and iron.
Water Goblins
Race Water Goblins Gill-rimmed goblin packs that live under the waves in a flooded cave network no chart has mapped.
Remedy
Faction Remedy A multi-racial elite raid guild that worshipped a nameless god and ultimately saved their world.
Windcliff Roost
Location Windcliff Roost A sheer cliff face studded with roost-platforms, its wind a constant howl, its silence broken only by the feather and the flight.
Mordra, the Unraveler
Deity Mordra, the Unraveler God of chaos, luck, and decay. A pocket universe in the middle of coming apart; everything in it is becoming something else, and the god is the becoming.
Pyrra, the First Flame
Deity Pyrra, the First Flame God of fire, storm, and raw element. The first thing that ever burned. She is not warm — she is the heat that makes warm possible.
Storm-Eagle
Creature Storm-Eagle A great white-headed eagle of the high cliffs, with wings wide as a door and eyes that see the small thing from the top of the storm.
Current-Sense Merfolk
Creature Current-Sense Merfolk A scaled, finned reef-kin of the living coral city who feels the current and keeps the deep spires, the throne's social, clannish, and most certain fin.
Naga
Race Naga Serpent-bodied humanoids of the temple-spires. They decide who is punished, and they consider the venom a promise the court keeps.
Merfolk
Race Merfolk Scaled, finned reef-kin of the living coral city. They trade in pearls, and they consider the reef a promise the sea keeps.
Zephara, the Thousand Doors
Deity Zephara, the Thousand Doors God of conjuration, portals, and travel. Every wall is a door; every door opens somewhere else.
Lightning Goblins
Race Lightning Goblins Charged, reckless goblin packs who built crystal spires to drink the storms and consider the sky a metered resource.
God
Race God Divine beings of immense power — creators, destroyers, and rulers of reality itself. Not all gods are good; not all are wise.

By Mark

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