Spell

Gale Carry

Air · Circle 3 — The air under the foot, drawn and held — the fighter walks on the wind, and the walking is the whole argument, and the ground is the one who is left behind.

What It Does

The air under the foot, drawn and held — the fighter walks on the wind, and the walking is the whole argument, and the ground is the one who is left behind. It is the air school's answer to the water school's current walk: the air carries where the foot says, and the foot says up.

The Cost

Circle 3 · Air · Exchange: breath — casting time one round. On the ladder in The Veil, the breath rung is the price, and the meter pays the budget while the exchange pays the spell.

The Failure

The carry holds the shape a beat too long, and the air keeps the tension — the fighter is the one who walks, and the one who walks is the one who is up, and the up is the one who is hit.

In Stories

The journeyman's air spell; the one the camp casts when the ground gives out and the foot is the one who has to carry.

The door's scale anchor is Galeforce — the dragon casts it without thinking, which is how a reader learns the shape of the thing.

Inscribed Sep 09, 2026 at 10:10 PM Revised Sep 09, 2026 at 10:10 PM