Browse the Grimoire
Spell
Wind's Verdict
Air · Circle 5 — The line's signature — the wind, drawn and let go where the hand says, and the carrying is the whole argument, and the one who cast it is the one who gave the blood.
Spell
Gale Carry
Air · Circle 3 — The air under the foot, drawn and held — the fighter walks on the wind, and the walking is the whole argument, and the ground is the one who is left behind.
Spell
Sky Tear
Air · Circle 4 — A tear in the air, drawn and held — the distance where the other man is a rumor, and the rumor is the one who is about to find out the shape of the tear.
Spell
Gale Whisper
Air · Circle 1 — A breath, drawn and let go — the air carries the sound, the smell, the shape of the moment, and the carrying is the whole argument.
Spell
Wind Lane
Air · Circle 1 — A lane of moving air, drawn in a line and held — the air carries the arrow true, the feather far, the spark across the gap.
Spell
Shear Blade
Air · Circle 2 — A line of air, drawn sharp and let go where the line says — the air does not hold a shape, so the air *cuts*, and the cut is the whole argument.
Spell
Still Room
Air · Circle 2 — The air in a room, held — the sound stops, the dust hangs, the breath of the one in the room is the only sound there is.
Race
Air Goblins
Light-boned cliff goblins who rope-lash their city to the wind and treat the ground as a temporary inconvenience.
Location
Skyspire Footholds
A ring of sheer cliffs studded with lashed platforms and woven wind-sacks, joined by swaying rope-bridges.
By Mark
air (9) bestiary (2) goblin (1) home (1) magic (7) spell (7)
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