Spell

Marsh Taint

Poison · Circle 3 — The ground, set bad — the poison makes the water bad, and the water bad is the whole argument, and the one who drinks is the one who was already the terms.

What It Does

The ground, set bad — the poison makes the water bad, and the water bad is the whole argument, and the one who drinks is the one who was already the terms. It is the poison school's answer to the water school's flood: the water does not drown, the water loses.

The Cost

Circle 3 · Poison · Exchange: breath — casting time one round. On the ladder in The Veil, the breath rung is the price.

The Failure

The taint holds the ground a beat too long, and the decay keeps the tension — the ground is the one who is bad, and the one who is bad is the ground that was already the road.

In Stories

The journeyman's poison spell; the one the camp casts when the ground is the argument and the terms are the ones who have to lose.

The door's scale anchor is Scorpion — the dragon casts it without thinking, which is how a reader learns the shape of the thing.

Inscribed Sep 09, 2026 at 10:12 PM Revised Sep 09, 2026 at 10:12 PM