Browse the Grimoire

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Grave-Sense Skeleton
Creature Grave-Sense Skeleton The tall, narrow, white shape — heavy through the ribcage, the head a little too high on the body, the whole of it reading as one word that is waiting for a joint, built to stand in the field and not move.
Grove-Sense Bear Man
Creature Grove-Sense Bear Man A massive, deep-brown furred kin of the deep forest who feels the grove-sense and keeps the open ground, the hold's patient, territorial, and most certain eye.
Hall-Keep Earth Goblin
Creature Hall-Keep Earth Goblin A stone-shaping goblin of the singing tunnels who keeps the geode hall and its pale light, the range's memory and its most patient voice.
Hearth-Keeper Fire Goblin
Creature Hearth-Keeper Fire Goblin A small, patient volcanic goblin who tends the caldera's magma lake as a hearth, keeping the fire banked for the pack through every slow season.
Height-Sight Drake
Creature Height-Sight Drake The tall, thin shape of the high ledge — light through the shoulder, the crest narrow, the amber eyes wide for the height, the whole of it built to see the pit from the top and to choose, one word at a time, which quarrel is worth the dive.
Hollow-Oak Wolf-Man
Creature Hollow-Oak Wolf-Man A furred forest-kin of the conifers who lives in the carved hollow oaks and keeps the pack as a promise, not a family.
Howl-Keeper Gnoll
Creature Howl-Keeper Gnoll A heavy-jawed, dry-brown hyena-packer of the bone-totem savanna who keeps the howl and leads the pack, the steppe's aggressive, social, and most certain voice.
Idea-Brand Gnome
Creature Idea-Brand Gnome A brass-rimmed workshop gnome of the hollows who brands new ideas onto the wrist and ranks the clan by invention, not age.
Innate-Speaker Demon
Creature Innate-Speaker Demon The heavy, low, slightly-too-broad shape of the pit, built dense and low with a network of fine, pale red veins at the temples that glow when a dark word is spoken. It speaks its dark magic without preparation, with its hands, at any time, and the speaking is the whole of the bargain.
Iron-Tusk
Creature Iron-Tusk The giant boar of the deep barrens, a beast of eight hands with a bristle coat of iron-grey and a single great tusk that curves like a scythe.
Leave-Carry Selkie
Creature Leave-Carry Selkie A seal-bodied, skin-keeping watcher of the cold coast who carries the shore's leaves and keeps the low shore, the shore's quick, clannish, and most certain hand.
Line-Sworn Hobgoblin
Creature Line-Sworn Hobgoblin An iron-skinned goblin soldier of the bastion who holds the drill-line, for whom a formation held steady is a prayer and a word kept.
Litter-Sense Chimera
Creature Litter-Sense Chimera A three-parted beast of the mosaic crags — lion-front, goat-mid, serpent-tail — who senses the litter and keeps the brood, the crag's pack, territorial, and most certain mouth.
Map-Keep Mole Man
Creature Map-Keep Mole Man A blind, shovel-handed tunnel-sculptor of the river plain who carries the map in memory and keeps the deep's oldest tunnels, the delve's patient, clannish, and most certain voice.
Maze-Memory Minotaur
Creature Maze-Memory Minotaur A horned, labyrinthine keeper of the black-stone maze who remembers the maze and walks the corridors blind, the labyrinth's clannish, honor-bound, and most certain turn.
Melt-Carry Ooze
Creature Melt-Carry Ooze The low, wide, wet shape — heavier through the back than the edge, the amber running deep and unbroken, the whole of it built to hold the melt and give it back across the pool, reading as one word that has already been said.
Memory-Sense Siren
Creature Memory-Sense Siren A vocal, grey-plumed coast-kin of the broken cliffs who senses the memory and keeps the low cliffs, the coast's patient, exact, and most certain voice.
Mire-Bear
Creature Mire-Bear A sleek black bear of the bogs and cold streams, with a cat-like face, short claws, and a paddling stroke that keeps it under the dark water.
Mire-Read Bugbear
Creature Mire-Read Bugbear A hulking, club-jawed swamp-ambusher of the mire who reads the standing water by sound and shadow and treats the dry land as a place to avoid.
Mirror-Sense Kelpie
Creature Mirror-Sense Kelpie A horse-shaped, water-bound reader of the mirror-still bog who senses the mirror and keeps the mirror-rings, the bog's solitary, cunning, and most certain lure.
Moan-Carry Wraith
Creature Moan-Carry Wraith The lean, quick shape of the moor — thin through the jaw, the shade long, the whole of it built to carry the moan across the moor and to spend a soul the size of a whisper on the stranger who is worth the shade.
Name-Carry Vampire
Creature Name-Carry Vampire The lean, quick shape of the debt-line — thin through the jaw, the fang long and certain, the whole of it built to carry the debt across the crypt and to spend a bite the size of a whisper on the stranger who is worth the name.
Oath-Weaver Halfling
Creature Oath-Weaver Halfling A small, root-cellared halfling of the green hills who weaves the old oaths and keeps them, the hill's patient, remembering, and most certain voice.
Oath-Weight Minotaur
Creature Oath-Weight Minotaur A horned, labyrinthine keeper of the black-stone maze who weighs the oath and keeps the high corridors, the labyrinth's clannish, social, and most certain hand.

By Marks

abyssal-coil (2) aelfarion (2) aetheric-throne (2) air-goblin (2) amphibian (3) animal (143) anvil-caves (2) barrens (2) bat-man (2) bear-man (2) bird (4) bittermire (2) black-tide-vaults (2) brook (2) bugbear (2) carnivore (22) cat-man (2) cavern (2) cavern-kin (2) celestial (2) chimera (2) cockatrice (2) construct (2) coral-throne (2) crow-man (2) crypt (2) deep-delve (2) deep-kin (2) deep-one (2) dregmaw (2) drip-caverns (2) forest-kin (4) gelatinous (4) herbivore (6) humanoid (6) moor (5) omnivore (40) predator (7) serpentine (4) undead (10)