Browse the Grimoire
Race
Lightning Goblins
Charged, reckless goblin packs who built crystal spires to drink the storms and consider the sky a metered resource.
Race
Merfolk
Scaled, finned reef-kin of the living coral city. They trade in pearls, and they consider the reef a promise the sea keeps.
Location
The Unknown Universe
The universe Uaellaen and his companions were banished to. Unnamed. Undocumented. The setting of the current story — and the thing Uaellaen is writing this wiki to understand.
Faction
Legacy of Steel
Tigole's rival guild to Remedy. A guild of warriors and craftsmen forged in fire and iron.
Race
Naga
Serpent-bodied humanoids of the temple-spires. They decide who is punished, and they consider the venom a promise the court keeps.
Creature
Storm-Eagle
A great white-headed eagle of the high cliffs, with wings wide as a door and eyes that see the small thing from the top of the storm.
Race
Vantari
Feathered, talon-footed sky-raiders of the sheer cliff. They arrive before the alarm, and they consider the feather a promise the sky keeps.
Creature
Tide-Sense Dregmaw
A shark-skinned, gilled judge of the bone city who feels the tide and keeps the feed, the warren's cannibal, clannish, and most certain fang.
Faction
Remedy
A multi-racial elite raid guild that worshipped a nameless god and ultimately saved their world.
Race
Air Goblins
Light-boned cliff goblins who rope-lash their city to the wind and treat the ground as a temporary inconvenience.
Location
Sharkbone Warrens
A cannibal bone city built from the rib-cages of the deep, its warrens of grown bone, its air thick with the smell of the tide.
Historical Event
The Golden Age of Remedy
The era when Remedy was at its peak — the guild that saved the world, with Uaellaen, Wreckreate, Rumzuck, and Smackage at its core.
Race
Water Goblins
Gill-rimmed goblin packs that live under the waves in a flooded cave network no chart has mapped.
Location
Windcliff Roost
A sheer cliff face studded with roost-platforms, its wind a constant howl, its silence broken only by the feather and the flight.
Deity
Mordra, the Unraveler
God of chaos, luck, and decay. A pocket universe in the middle of coming apart; everything in it is becoming something else, and the god is the becoming.
Deity
Pyrra, the First Flame
God of fire, storm, and raw element. The first thing that ever burned. She is not warm — she is the heat that makes warm possible.
Deity
Morthane, the Lord of Fear
God of the Plane of Fear. The pale, winged terror Remedy raided at the peak of their golden age — the legendary capstone that made their name.
Race
Dregmaw
Shark-skinned, gilled cannibals of the bone city. They decide who is fed, and they consider the tide a promise the bone keeps.
Magic System
The Elemental Planes
The eight elemental planes: fire, water, earth, air, poison, venom, dark, and light. The source of all elemental magic, the home of the elementals, and the planes the dragons are born masters of.
Creature
Wind-Rider Vantari
The Vantari that goes — the bird of the open, the messenger, the scout, and the hunter of the far ground, who carries the roost out into the whole of the sky.
Creature
Sky-Keeper Vantari
The Vantari that stays — the warden of the roost-platform, the one who counts the eggs, mends the ledge, and keeps the cliff whole through the storm.
Creature
Bone-Carry Dregmaw
A shark-skinned, gilled judge of the bone city who carries the warren's bones and keeps the low warrens, the warren's quick, clannish, and most certain hand.
Race
Shadow Goblins
Nearly-blind goblin packs who live in a sunless sinkhole, reading the dark by sound and shadow and treating light as noise.
Creature
Trap-Goblin
The goblin that builds the trap the rest of the warren eats by — small, patient, and the only beast that considers a spring-loaded jaw a form of art.
By Mark
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