Browse the Grimoire
Character
Uuaellaen
Uaellaen's actual biological brother — a dark elf of immense power. High-level cleric, Archon, and High Priest.
Creature
Superior-Darkness Dark Elf
The elven line in the deep, tall and narrow-waisted, with skin the deep violet to a near-black and a network of fine, pale violet veins at the temples. It is at home in the dark the way the surface is at home in the light, and the dark never burns it.
Creature
Sound-Reader Shadow Goblin
A nearly-blind goblin of the sunless sinkhole who reads the dark by sound and shadow and treats light as noise.
Race
Leech Folk
Parasitic marsh folk of the blood pits. They trade in blood, always, and they consider the ledger a promise the pit keeps.
Race
Selkies
Seal-folk of the cold coast. A stolen skin is a stolen life, and they consider the shore a promise the sea keeps for them.
Character
Rumzuck Umbatsch
High-level ogre warrior, Uaellaen's brother, and the shield of the Remedy guild.
Creature
Roost-Sense Cockatrice
A crested, serpent-tailed fowl of the bare cliff roost who senses the roost and keeps the hundred-egg nest, the roost's territorial, aggressive, and most certain hiss.
Creature
Ring-Tender Shadow Goblin
A nearly-blind goblin of the sunless sinkhole who tends the pale ring-fungus and keeps the hollow's slow light from guttering out.
Creature
Pool-Sense Lizard Man
A scaled, amphibious patient reptilian of the marshes and river deltas who feels the pool-sense and waits for everything, the delta's clannish, territorial, and most certain wait.
Creature
Pressure-Sense Deep One
A pale, gill-bellied deep-kin of the pressure vaults who senses the pressure and keeps the low vaults, the vault's clannish, shy, and most certain pull.
Race
Kobolds
Small, furnace-scarred dragon-worshipping tinkerers of the gem-mine — the only race that considers a dragon a landlord worth pleasing.
Creature
Pit-Sense Leech Folk
A pale, quick parasitic marsh-kin of the blood pits who senses the pit and keeps the ledger, the pit's clannish, shy, and most certain bite.
Creature
Ossuary-Sense Lich
The tall, bone-clad shape of the ossuary — the ribs showing through the pale hide, the hand too long, the whole of it reading as one promise that the ossuary keeps and the anchor will not break.
Creature
One-Breath Drake
The long, coiled shape of the pit — heavy through the shoulder, the crest long, the amber eyes flat, the whole of it built around one breath that does not come back and one dive that ends the argument.
Race
Kelpies
Water-horses of the mirror-still bog. They wear a horse's shape to drown riders, and they consider the mirror a promise the bog keeps.
Creature
Maze-Memory Minotaur
A horned, labyrinthine keeper of the black-stone maze who remembers the maze and walks the corridors blind, the labyrinth's clannish, honor-bound, and most certain turn.
Creature
Map-Keep Mole Man
A blind, shovel-handed tunnel-sculptor of the river plain who carries the map in memory and keeps the deep's oldest tunnels, the delve's patient, clannish, and most certain voice.
Race
Lizard Men
Amphibious, patient reptilian humanoids of the marshes and river deltas. They wait for everything.
Creature
Line-Sworn Hobgoblin
An iron-skinned goblin soldier of the bastion who holds the drill-line, for whom a formation held steady is a prayer and a word kept.
Race
Mole Men
Blind, echolocating tunnel-sculptors of the river plain who carry the map in memory and consider the tunnel a promise the deep keeps.
Race
Liches
Bone-clad, soul-anchored necromancers of the ossuary. They do not die, they do not forget, and they consider the anchor a promise the ossuary keeps for them.
Creature
Idea-Brand Gnome
A brass-rimmed workshop gnome of the hollows who brands new ideas onto the wrist and ranks the clan by invention, not age.
Creature
Iron-Tusk
The giant boar of the deep barrens, a beast of eight hands with a bristle coat of iron-grey and a single great tusk that curves like a scythe.
Race
Ice Goblins
Thick-necked goblin packs who live in a glacier fissure lit by hot vents, treating the cold as a room they chose.
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