Browse the Grimoire
Location
Vulkanis, the Volcanic City
A city carved into the heart of a dead volcano, its deep tunnels lit by magical fires that give an eerie, ever-shifting glow.
Location
Whispering Hollow
An autumn forest of amber light and low, whispering branches, its clearings wide enough to hold a trade.
Race
Venom Goblins
Fanged, gill-rimmed marsh goblins who distill the poison of their fen and judge everything, including you, by scent.
Race
Vampires
Pale, fanged night-lords of the crypt. They do not age, they do not die, and they consider the ledger of blood a promise the crypt keeps.
Race
Observers
Eyes in the dark. Faceless, robed, and endlessly patient — they record everything, and they consider the record a promise the dark keeps.
Creature
Scree-Wolf
The thin grey wolf of the ruined hills — the goblin's partner in the long hunt, whose screech is the warren's horn and whose patience is the goblin's own.
Creature
Prismatic Dragons
Rare hybrid dragons born of two or more elemental dragon bloodlines. Each carries the power of multiple elements — and, in the oldest telling, the power of several gods, and can grow to a size the eye does not measure. The first prismatic dragon broke the coast; since then they are forbidden.
Creature
Marsh-Toad
The copper-eyed toad of the deep marsh — 30 cm of patience that the ogres keep for the drip, and that the drip keeps for them.
Location
The Underbrow
A mountain range hollowed into a lattice of clean, singing tunnels, centered on a geode hall the size of a cathedral.
Location
The Underwarrens
A warren of narrow, dark tunnels beneath the old cities, lit by the phosphorescence of the claw and the word.
Location
The Vigil Gate
A gate of pale stone, its surface a constant grey shimmer, its silence broken only by the oath and the vigil.
Location
The Two Shore
A quiet settlement on the border of elf-wood and human town, where the half-elves keep their two oaths and their long, careful middle.
Location
The Whisker Warrens
A warren of narrow, warm tunnels beneath the old cities, lit by the phosphorescence of the claw and the word.
Location
The Aetheric Throne
A city of cold light and ringing silence in the highest plane, where the angels keep their vigil and their judgment.
Location
The Ashen Reach
A wide, open country of old fields and new towns, where the humans keep their many oaths and their short, sharp, and very loud lives.
Location
The Bog Hollows
A hollow of black bog and warm water, where the frogloks keep their leaps and their short, sharp, and very loud oaths.
Location
The Bone Fields
A field of white bone and cold air, where the skeletons keep their strength and their very long, very quiet, and very patient oaths.
Location
The Bone Ossuary
An ossuary of pale bone, its chambers lit by the phosphorescence of the soul, its silence broken only by the anchor and the spell.
Location
The Brook Holds
A hold of black stone and cold water, where the trolls keep their strength and their very long, very quiet, and very patient oaths.
Location
The Coil Marshes
A swamp of coiled towers built of woven reeds and bone, its water black and still, its air thick with the smell of the coil.
Location
The Deepdelve
A vast tunnel network under the river plain, its chambers clean and its map kept in memory, its water a constant drip.
Location
The Drakemoor
A moor of black scale-stone and ash, where the dragon-kin keep their kinship and their long, slow grudges.
Location
The Drowned Warrens
A vast submerged cave network in a drowned bay, its chambers connected by arches that rise to the waterline.
Location
The Elemental Roost
A roost of bare stone at the edge of the planes, where the dragons keep their hoards and their long, cold patience.
By Mark
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