Browse the Grimoire
Location
Sharkbone Warrens
A cannibal bone city built from the rib-cages of the deep, its warrens of grown bone, its air thick with the smell of the tide.
Location
Windcliff Roost
A sheer cliff face studded with roost-platforms, its wind a constant howl, its silence broken only by the feather and the flight.
Location
Umbral Hollow
A deep sunless sinkhole lit by pale fungus growing in slow rings, its floor a soft dark known by heart.
Location
Vinehollow
A vine-tangled hill of wine and pan-pipes, its hollows wide enough to hold a party, its vines thick enough to keep a secret.
Location
Vulkanis, the Volcanic City
A city carved into the heart of a dead volcano, its deep tunnels lit by magical fires that give an eerie, ever-shifting glow.
Location
Whispering Hollow
An autumn forest of amber light and low, whispering branches, its clearings wide enough to hold a trade.
Location
Tuskridge Barrens
A ridge of bare stone and red dust, its surface scored by tusk-marks and its tunnels deep enough to hide a hold.
Location
The Two Shore
A quiet settlement on the border of elf-wood and human town, where the half-elves keep their two oaths and their long, careful middle.
Location
The Underwarrens
A warren of narrow, dark tunnels beneath the old cities, lit by the phosphorescence of the claw and the word.
Location
The Vigil Gate
A gate of pale stone, its surface a constant grey shimmer, its silence broken only by the oath and the vigil.
Location
The Whisker Warrens
A warren of narrow, warm tunnels beneath the old cities, lit by the phosphorescence of the claw and the word.
Location
The Underbrow
A mountain range hollowed into a lattice of clean, singing tunnels, centered on a geode hall the size of a cathedral.
Location
Ironstock Bastion
A military iron-forged fortress on a bare ridge, its walls of riveted plate, its drill-yards wide enough to hold a line.
Location
Ironwood Grove
A deep forest of iron-wood trees, their trunks hollowed into bear-halls, their roots thick enough to carry a sleeping giant.
Location
Karn Dun, the Deep Delve
A vast city-hall carved into the roots of the mountain, its halls lit by the forge and the oath, its silence broken only by the hammer and the word.
Location
Mirehollow
A swamp thicket of standing water and low, web-laced branches, its silence broken only by the web and the kill.
Location
Mosaic Crags
A crag of three-parted beasts, its face a mosaic of lion, goat, and serpent, its silence broken only by the litter and the brood.
Location
Nocturne Caverns
A vast cavern city lit only by pale lichens, its roosts in layers, its hunt in the dark, its silence broken only by the echo.
Location
Roostspire
A single colossal tree, its canopy a city of bone-and-feather art, its branches wide enough to hold a roost, its roots deep enough to hold a secret.
Location
Rootcellar Hills
A range of green hills honeycombed with root-cellars, their surface soft underfoot, their silence broken only by the ale and the oath.
Location
Selkie Shore
A cold coast of black rock and grey water, its surface a constant shimmer, its silence broken only by the skin and the leave.
Location
Serpent Spire
A temple-spires of venom and court, its spires grown from the bone of the court, its air thick with the smell of the venom.
Location
Skyspire Footholds
A ring of sheer cliffs studded with lashed platforms and woven wind-sacks, joined by swaying rope-bridges.
Location
Stormglass Spires
A row of tuned conductive crystal spires on a wind-scoured ridge that drink the storm and glow pale blue.
By Mark
air (1) bestiary (72) earth (1) fire (1) home (72) ice (1) lightning (1) shadow (1) venom (1) water (1)
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