Browse the Grimoire

With Image Story Cast
Spell Mountain's Voice Earth · Circle 5 — The line's signature — the mountain, raised and let go where the hand says, and the weight is the whole argument, and the one who cast it is the one who gave the blood. Spell Stone Fist Earth · Circle 3 — A fist of the ground, raised and let go where the hand says — the weight is the whole argument, and the fist does not cut, and the fist does not flow, and the fist is the one who lands. Spell Quake Step Earth · Circle 2 — A line of the ground, shaken under the feet — the earth does not move, so the mage moves it a hand's breadth, and the hand's breadth is the whole argument. Spell Stone Skin Earth · Circle 2 — The body takes on the weight of the earth — the skin hardens, the breath slows, and the fighter is the wall for as long as the breath holds. Spell Ground Grab Earth · Circle 1 — A handful of the ground, raised and held. Spell Ember Touch Fire · Circle 1 — The hand lights. Spell Tide Break Water · Circle 5 — The line's signature — the tide, drawn and let go where the hand says, and the tide is the one who is still standing, and the one who cast it is the one who gave the blood, and the blood is the one the story remembers.
Current Walk
Spell Current Walk Water · Circle 3 — A path of moving water, drawn under the foot and held — the water carries, and the carrying is the whole argument, and the one who walks is the one who is still standing.
Spell Drown Glass Water · Circle 4 — A sphere of pressurized water, held in the hand and let go where the hand says — the pressure is the whole argument, and the sphere does not cut, and the sphere does not flow, and the sphere is the one who is still standing. Spell Flame Lash Fire · Circle 2 — A whip of fire, drawn in a line and let go where the line says. Spell Hearth Wall Fire · Circle 2 — A wall of flame, raised in a line and held. Spell Firebrand Fire · Circle 3 — A burning arrow, drawn and let go — the fire is the head, and the head flies true where the hand points.
Cinder Fall
Spell Cinder Fall Fire · Circle 4 — A rain of cinders, set over an area and held.
Cinder Tongue
Spell Cinder Tongue Fire · Circle 5 — The dragon's breath, held in the hand and let go where the hand says.
Spell Water Thread Water · Circle 1 — A jet of water, drawn in a line and let go. Spell Flood Voice Water · Circle 2 — A torrent, drawn and let go where the voice says. Spell Ice Grab Water · Circle 2 — A limb, frozen in the shape the hand held — the water finds the gap and the gap is the limb, and the limb is the one who is still standing, and the standing is the one who has to wait. Rule The Eight Doors The eight schools of magic — one per elemental plane — what each does, what it cannot, and the circle a mage stands in. Rule Wild Magic The new world's rule — the pull comes back shaped — and the one technique that takes the tension back: mana-burn.
Plate
Item Plate Plate — — (defense), armor · masterwork. defense (masterwork tier)
Battle Axe
Item Battle Axe Battle Axe — slashing, arm · journeyman. slashing
Masterwork Blade
Item Masterwork Blade Masterwork Blade — slashing, arm · masterwork. slashing
Dagger
Item Dagger Dagger — piercing, sidearm · apprentice. piercing
Kite Shield
Item Kite Shield Kite Shield — — (defense), defense · journeyman. defense (brace stance)

By Mark

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