Browse the Grimoire
Spell
Mountain's Voice
Earth · Circle 5 — The line's signature — the mountain, raised and let go where the hand says, and the weight is the whole argument, and the one who cast it is the one who gave the blood.
Spell
Stone Fist
Earth · Circle 3 — A fist of the ground, raised and let go where the hand says — the weight is the whole argument, and the fist does not cut, and the fist does not flow, and the fist is the one who lands.
Spell
Quake Step
Earth · Circle 2 — A line of the ground, shaken under the feet — the earth does not move, so the mage moves it a hand's breadth, and the hand's breadth is the whole argument.
Spell
Stone Skin
Earth · Circle 2 — The body takes on the weight of the earth — the skin hardens, the breath slows, and the fighter is the wall for as long as the breath holds.
Spell
Ground Grab
Earth · Circle 1 — A handful of the ground, raised and held.
Spell
Ember Touch
Fire · Circle 1 — The hand lights.
Spell
Tide Break
Water · Circle 5 — The line's signature — the tide, drawn and let go where the hand says, and the tide is the one who is still standing, and the one who cast it is the one who gave the blood, and the blood is the one the story remembers.
Spell
Current Walk
Water · Circle 3 — A path of moving water, drawn under the foot and held — the water carries, and the carrying is the whole argument, and the one who walks is the one who is still standing.
Spell
Drown Glass
Water · Circle 4 — A sphere of pressurized water, held in the hand and let go where the hand says — the pressure is the whole argument, and the sphere does not cut, and the sphere does not flow, and the sphere is the one who is still standing.
Spell
Flame Lash
Fire · Circle 2 — A whip of fire, drawn in a line and let go where the line says.
Spell
Hearth Wall
Fire · Circle 2 — A wall of flame, raised in a line and held.
Spell
Firebrand
Fire · Circle 3 — A burning arrow, drawn and let go — the fire is the head, and the head flies true where the hand points.
Spell
Cinder Fall
Fire · Circle 4 — A rain of cinders, set over an area and held.
Spell
Cinder Tongue
Fire · Circle 5 — The dragon's breath, held in the hand and let go where the hand says.
Spell
Water Thread
Water · Circle 1 — A jet of water, drawn in a line and let go.
Spell
Flood Voice
Water · Circle 2 — A torrent, drawn and let go where the voice says.
Spell
Ice Grab
Water · Circle 2 — A limb, frozen in the shape the hand held — the water finds the gap and the gap is the limb, and the limb is the one who is still standing, and the standing is the one who has to wait.
Rule
The Eight Doors
The eight schools of magic — one per elemental plane — what each does, what it cannot, and the circle a mage stands in.
Rule
Wild Magic
The new world's rule — the pull comes back shaped — and the one technique that takes the tension back: mana-burn.
Item
Plate
Plate — — (defense), armor · masterwork. defense (masterwork tier)
Item
Battle Axe
Battle Axe — slashing, arm · journeyman. slashing
Item
Masterwork Blade
Masterwork Blade — slashing, arm · masterwork. slashing
Item
Dagger
Dagger — piercing, sidearm · apprentice. piercing
Item
Kite Shield
Kite Shield — — (defense), defense · journeyman. defense (brace stance)
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