Browse the Grimoire
Race
Halflings
Small, root-cellared folk of the green hills who keep the oldest oaths in the world — and consider the root-cellar a promise the hill keeps for them.
Race
Gryphons
Eagle-winged lion-folk of the single sheer peak. Guardians of gold and oaths, they do not speak much, and they do not break a word.
Race
Gnolls
Laughing hyena-packs of the bone-totem savanna. They hunt in the howl, they laugh in the hunt, and they consider the bone a promise the savanna keeps.
Race
Frogloks
Toad-like amphibians of the deep bogs. Short-tempered, sticky, and absolutely not to be cornered.
Race
Fire Goblins
Small goblinoid packs of the volcanic wastes. They breed in the heat and fight with ember-tipped spears.
Race
Fae Folk
Beautiful, cruel kin of the shifting forest. They are bound by promise, and a promise kept is the only thing they respect.
Creature
Fang-Hound
The grey-blue warhound of the hold — 55 kg of loyalty that the orcs keep for the word, and that the word keeps for them.
Race
Earth Goblins
Stone-shaping goblin packs whose tunnels are the cleanest in the mountains, opened by hand and song.
Race
Drakes
Smaller, less magical cousins of the true dragons. Proud, territorial, and frequently mistaken for dragons by people who regret it.
Race
Deep Ones
Pale gill-bellied folk of the pressure vaults. They surface only to drag, and they consider the pull a promise the deep keeps.
Race
Cockatrices
Crested, serpent-tailed fowl of the roost. A hundred eggs in a single nest, each one a threat. The mother decides which hatch.
Race
Chimeras
Three-parted beasts of the mosaic crags. Lion-front, goat-mid, serpent-tail — each part a different animal, and the mother decides which.
Creature
Bridge-Spawn
The young of the toll-trolls — grey-green and slow to anger, near-impossible to kill, and the only beast in the world that collects its own toll.
Creature
Brook-Salmon
The great silver fish of the deep brook — 30 kg of the toll's own meat, and the only prey in the world that the trolls consider an honour to take.
Race
Basilisks
Scaled, gaze-wielders of the cavern. A look is a weapon, and the cavern answers the look.
Creature
Bog-Hog
The great bristled hog of the deep marsh — 92 kg of bad temper that the ogres fight for, feed, and finally mourn at a volume.
Race
Trolls
Regenerating brutes of the deep woods and mountain passes. Slow to anger, near-impossible to kill.
Race
Manticores
Lion-bodied, scorpion-tailed, bat-winged beasts of the sting crags. The sting is the word, and the crag answers the sting.
Race
Skeletons
Animated dead. Mindless thralls or willed revenants — the bones that refuse to rest.
Race
Satyrs
Goat-legged revelers of the vine-tangled hills. Wine, pan-pipes, and mischief — the party ends when the vine-queen says so.
Race
Wraiths
Shade-born, hollow-eyed stalkers of the moor. They do not touch, they do not rest, and they consider the moan a promise the moor keeps.
Location
Tuskridge Barrens
A ridge of bare stone and red dust, its surface scored by tusk-marks and its tunnels deep enough to hide a hold.
Location
Umbral Hollow
A deep sunless sinkhole lit by pale fungus growing in slow rings, its floor a soft dark known by heart.
Location
Vinehollow
A vine-tangled hill of wine and pan-pipes, its hollows wide enough to hold a party, its vines thick enough to keep a secret.
By Mark
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