Browse the Grimoire
Race
Kobolds
Small, furnace-scarred dragon-worshipping tinkerers of the gem-mine — the only race that considers a dragon a landlord worth pleasing.
Race
Ogres
Proud warrior tribes of the high fangs — strength, honor, and a refusal to back down that has nothing to do with muscle.
Creature
Pit-Sense Leech Folk
A pale, quick parasitic marsh-kin of the blood pits who senses the pit and keeps the ledger, the pit's clannish, shy, and most certain bite.
Creature
Ossuary-Sense Lich
The tall, bone-clad shape of the ossuary — the ribs showing through the pale hide, the hand too long, the whole of it reading as one promise that the ossuary keeps and the anchor will not break.
Creature
One-Breath Drake
The long, coiled shape of the pit — heavy through the shoulder, the crest long, the amber eyes flat, the whole of it built around one breath that does not come back and one dive that ends the argument.
Character
Morvane the Veilwarden
Dark-elf god-servant and warden of the boundary between the material world and the dark plane. He keeps the door closed. He is very good at it.
Creature
Melt-Sense Ooze
The low, wide, wet shape — heavy through the surface, with no head at all, only a slow, deliberate rise and fall, the amber gone dull at the edge of the melt-ring, the whole of it reading as one word that is waiting for a meal.
Race
Kelpies
Water-horses of the mirror-still bog. They wear a horse's shape to drown riders, and they consider the mirror a promise the bog keeps.
Creature
Maze-Memory Minotaur
A horned, labyrinthine keeper of the black-stone maze who remembers the maze and walks the corridors blind, the labyrinth's clannish, honor-bound, and most certain turn.
Race
Orc
Proud warrior tribes of the high fangs — strength, honor, and a refusal to back down that has nothing to do with muscle.
Creature
Map-Keep Mole Man
A blind, shovel-handed tunnel-sculptor of the river plain who carries the map in memory and keeps the deep's oldest tunnels, the delve's patient, clannish, and most certain voice.
Deity
Lysara, the Sweet Poison
God of enchantment, will, and obsession. Every promise ever accepted blooms in her garden.
Race
Lizard Men
Amphibious, patient reptilian humanoids of the marshes and river deltas. They wait for everything.
Creature
Line-Sworn Hobgoblin
An iron-skinned goblin soldier of the bastion who holds the drill-line, for whom a formation held steady is a prayer and a word kept.
Race
Mole Men
Blind, echolocating tunnel-sculptors of the river plain who carry the map in memory and consider the tunnel a promise the deep keeps.
Race
Liches
Bone-clad, soul-anchored necromancers of the ossuary. They do not die, they do not forget, and they consider the anchor a promise the ossuary keeps for them.
Deity
Khorvane, the Endless Hunger
God of death and undeath. Not cruel — merely hungry. He eats only the ripe.
Deity
Korrath, the Fang
God of the wild, the beast, and the hunt. The forest that chews. Everything that enters is prey or predator; nothing else exists.
Character
Kaelthorn the Undying
Elf god-servant, a divine assassin in the employ of a god of death whose name is not given. The blade the dead keep — he kills the ones who should have stayed. He has died eleven times and found each one inefficient.
Creature
Idea-Brand Gnome
A brass-rimmed workshop gnome of the hollows who brands new ideas onto the wrist and ranks the clan by invention, not age.
Creature
Iron-Tusk
The giant boar of the deep barrens, a beast of eight hands with a bristle coat of iron-grey and a single great tusk that curves like a scythe.
Dragon
Ignathar
An ancient Fire Dragon of immense power and wisdom. Master of primordial fire, speaker of all languages.
Creature
Hill-Sense Satyr
The goat-legged, low, heavy shape of the vine-tangled hill, with a thick brown coat and a pair of true, curling horns in bone-white. It feels the hill's mood a day before the party ends, and the feeling is not a choice.
Race
Ice Goblins
Thick-necked goblin packs who live in a glacier fissure lit by hot vents, treating the cold as a room they chose.
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