Browse the Grimoire

With Image Story Cast
Kobolds
Race Kobolds Small, furnace-scarred dragon-worshipping tinkerers of the gem-mine — the only race that considers a dragon a landlord worth pleasing.
Ogres
Race Ogres Proud warrior tribes of the high fangs — strength, honor, and a refusal to back down that has nothing to do with muscle.
Pit-Sense Leech Folk
Creature Pit-Sense Leech Folk A pale, quick parasitic marsh-kin of the blood pits who senses the pit and keeps the ledger, the pit's clannish, shy, and most certain bite.
Ossuary-Sense Lich
Creature Ossuary-Sense Lich The tall, bone-clad shape of the ossuary — the ribs showing through the pale hide, the hand too long, the whole of it reading as one promise that the ossuary keeps and the anchor will not break.
One-Breath Drake
Creature One-Breath Drake The long, coiled shape of the pit — heavy through the shoulder, the crest long, the amber eyes flat, the whole of it built around one breath that does not come back and one dive that ends the argument.
Morvane the Veilwarden
Character Morvane the Veilwarden Dark-elf god-servant and warden of the boundary between the material world and the dark plane. He keeps the door closed. He is very good at it.
Melt-Sense Ooze
Creature Melt-Sense Ooze The low, wide, wet shape — heavy through the surface, with no head at all, only a slow, deliberate rise and fall, the amber gone dull at the edge of the melt-ring, the whole of it reading as one word that is waiting for a meal.
Kelpies
Race Kelpies Water-horses of the mirror-still bog. They wear a horse's shape to drown riders, and they consider the mirror a promise the bog keeps.
Maze-Memory Minotaur
Creature Maze-Memory Minotaur A horned, labyrinthine keeper of the black-stone maze who remembers the maze and walks the corridors blind, the labyrinth's clannish, honor-bound, and most certain turn.
Orc
Race Orc Proud warrior tribes of the high fangs — strength, honor, and a refusal to back down that has nothing to do with muscle.
Map-Keep Mole Man
Creature Map-Keep Mole Man A blind, shovel-handed tunnel-sculptor of the river plain who carries the map in memory and keeps the deep's oldest tunnels, the delve's patient, clannish, and most certain voice.
Lysara, the Sweet Poison
Deity Lysara, the Sweet Poison God of enchantment, will, and obsession. Every promise ever accepted blooms in her garden.
Lizard Men
Race Lizard Men Amphibious, patient reptilian humanoids of the marshes and river deltas. They wait for everything.
Line-Sworn Hobgoblin
Creature Line-Sworn Hobgoblin An iron-skinned goblin soldier of the bastion who holds the drill-line, for whom a formation held steady is a prayer and a word kept.
Mole Men
Race Mole Men Blind, echolocating tunnel-sculptors of the river plain who carry the map in memory and consider the tunnel a promise the deep keeps.
Liches
Race Liches Bone-clad, soul-anchored necromancers of the ossuary. They do not die, they do not forget, and they consider the anchor a promise the ossuary keeps for them.
Khorvane, the Endless Hunger
Deity Khorvane, the Endless Hunger God of death and undeath. Not cruel — merely hungry. He eats only the ripe.
Korrath, the Fang
Deity Korrath, the Fang God of the wild, the beast, and the hunt. The forest that chews. Everything that enters is prey or predator; nothing else exists.
Kaelthorn the Undying
Character Kaelthorn the Undying Elf god-servant, a divine assassin in the employ of a god of death whose name is not given. The blade the dead keep — he kills the ones who should have stayed. He has died eleven times and found each one inefficient.
Idea-Brand Gnome
Creature Idea-Brand Gnome A brass-rimmed workshop gnome of the hollows who brands new ideas onto the wrist and ranks the clan by invention, not age.
Iron-Tusk
Creature Iron-Tusk The giant boar of the deep barrens, a beast of eight hands with a bristle coat of iron-grey and a single great tusk that curves like a scythe.
Ignathar
Dragon Ignathar An ancient Fire Dragon of immense power and wisdom. Master of primordial fire, speaker of all languages.
Hill-Sense Satyr
Creature Hill-Sense Satyr The goat-legged, low, heavy shape of the vine-tangled hill, with a thick brown coat and a pair of true, curling horns in bone-white. It feels the hill's mood a day before the party ends, and the feeling is not a choice.
Ice Goblins
Race Ice Goblins Thick-necked goblin packs who live in a glacier fissure lit by hot vents, treating the cold as a room they chose.

By Mark

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