Browse the Grimoire

With Image Story Cast
Bone-Carry Dregmaw
Creature Bone-Carry Dregmaw A shark-skinned, gilled judge of the bone city who carries the warren's bones and keeps the low warrens, the warren's quick, clannish, and most certain hand.
Current-Sense Merfolk
Creature Current-Sense Merfolk A scaled, finned reef-kin of the living coral city who feels the current and keeps the deep spires, the throne's social, clannish, and most certain fin.
Sky-Keeper Vantari
Creature Sky-Keeper Vantari The Vantari that stays — the warden of the roost-platform, the one who counts the eggs, mends the ledge, and keeps the cliff whole through the storm.
Storm-Eagle
Creature Storm-Eagle A great white-headed eagle of the high cliffs, with wings wide as a door and eyes that see the small thing from the top of the storm.
Tide-Sense Dregmaw
Creature Tide-Sense Dregmaw A shark-skinned, gilled judge of the bone city who feels the tide and keeps the feed, the warren's cannibal, clannish, and most certain fang.
Shore-Ferry Half-Elf
Creature Shore-Ferry Half-Elf A long-eared, short-lived middle-kin who keeps the ferries and the two oaths, a little elf and a little human and all middle.
Bog-Hog
Creature Bog-Hog The great bristled hog of the deep marsh — 92 kg of bad temper that the ogres fight for, feed, and finally mourn at a volume.
Bog-Hop Froglok
Creature Bog-Hop Froglok A toad-leap of the black bog, sticky, short-tempered, and absolutely not to be cornered, who keeps its oaths loud and sharp and very short.
Bone-Carry Skeleton
Creature Bone-Carry Skeleton The lean, quick shape of the field — thin through the ribcage, the finger-bones long, the whole of it built to carry the walk-line and to spend a nod the size of a whisper on the stranger who is worth the grave.
Court-Sight Serpent Folk
Creature Court-Sight Serpent Folk A scaled, marsh-court judge of the coiled towers who sees the court's word and keeps the venom-courts of the coil, the marsh's feudal, clannish, and most certain eye.
Melt-Carry Ooze
Creature Melt-Carry Ooze The low, wide, wet shape — heavier through the back than the edge, the amber running deep and unbroken, the whole of it built to hold the melt and give it back across the pool, reading as one word that has already been said.
Current-Carry Lizard Man
Creature Current-Carry Lizard Man A scaled, amphibious patient reptilian of the marshes and river deltas who carries the delta's goods and people through the current, the delta's quick, clannish, and most certain hand.
Spell-Carry Lich
Creature Spell-Carry Lich The lean, quick shape of the anchor-line — thin through the ribcage, the hand long and certain, the whole of it built to carry the spell across the ossuary and to spend one word the size of a promise on the stranger who is worth the soul.
Deep-Sleep Bear Man
Creature Deep-Sleep Bear Man A massive, deep-brown furred kin of the deep forest who hibernates as a sacred rite and keeps the grove's long sleep, the hold's patient, honor-bound voice.
Idea-Brand Gnome
Creature Idea-Brand Gnome A brass-rimmed workshop gnome of the hollows who brands new ideas onto the wrist and ranks the clan by invention, not age.
Orchard-Tender Half-Elf
Creature Orchard-Tender Half-Elf A long-eared, short-lived middle-kin who tends the border's orchards and the two harvests, a little elf and a little human and all patience.
Plane-Walk Elemental
Creature Plane-Walk Elemental The shape of the element itself — a river given shoulders and a slow, deliberate turn, a deep sea-green column with a face that is only a suggestion. It crosses the Veil the way a river crosses a border, without asking, and the crossing is not a choice.
Spire-Sense Observer
Creature Spire-Sense Observer The tall, narrow, robed shape of the silent city, faceless under the hood, with a pale robe the color of old spire-stone and a single record bead at the throat. It feels the silence's mood a day before it is broken, and the feeling is not a choice.
Drip-Sense Slime
Creature Drip-Sense Slime The low, small, wet shape of the dripping cavern, the one that feels the meal a day before it lands. Its surface is a constant faint green, its leading edge a clean bone-white, and the drip is the only conversation it has ever trusted.
Sack-Weave Air Goblin
Creature Sack-Weave Air Goblin A light-boned cliff goblin who weaves the footholds' wind-sacks and mends their ropes, the quiet hand that keeps the city aloft.
Song-Open Earth Goblin
Creature Song-Open Earth Goblin A stone-shaping goblin of the singing tunnels who opens the mountains by hand and song, the cleanest hand and the oldest voice in the range.
Sound-Reader Shadow Goblin
Creature Sound-Reader Shadow Goblin A nearly-blind goblin of the sunless sinkhole who reads the dark by sound and shadow and treats light as noise.
Spire-Tuner Lightning Goblin
Creature Spire-Tuner Lightning Goblin A charged, patient goblin of the crystal spires who tunes the spires' resonance and keeps the ridge's stored charge from spilling.
Feline-Grace Cat Man
Creature Feline-Grace Cat Man A lean, umber feline kin of the sun-warmth warrens who moves with the feline grace and keeps the open warrens, the tribes' quick, proud, and most certain eye.

By Marks

abyssal-coil (2) aelfarion (2) aetheric-throne (2) air-goblin (2) amphibian (3) animal (143) anvil-caves (2) barrens (2) bat-man (2) bear-man (2) bird (4) bittermire (2) black-tide-vaults (2) brook (2) bugbear (2) carnivore (22) cat-man (2) cavern (2) cavern-kin (2) celestial (2) chimera (2) cockatrice (2) construct (2) coral-throne (2) crow-man (2) crypt (2) deep-delve (2) deep-kin (2) deep-one (2) dragon (2) dregmaw (2) forest-kin (4) gelatinous (4) herbivore (6) humanoid (6) moor (5) omnivore (40) predator (7) serpentine (4) undead (10)