Browse the Grimoire

bestiary clear
With Image Story Cast
Harpies
Race Harpies Feathered, shrieking aerial raiders of the scream spire. Their song is a weapon, and the spire answers the song.
Halflings
Race Halflings Small, root-cellared folk of the green hills who keep the oldest oaths in the world — and consider the root-cellar a promise the hill keeps for them.
Gryphons
Race Gryphons Eagle-winged lion-folk of the single sheer peak. Guardians of gold and oaths, they do not speak much, and they do not break a word.
Gnolls
Race Gnolls Laughing hyena-packs of the bone-totem savanna. They hunt in the howl, they laugh in the hunt, and they consider the bone a promise the savanna keeps.
Frogloks
Race Frogloks Toad-like amphibians of the deep bogs. Short-tempered, sticky, and absolutely not to be cornered.
Fire Goblins
Race Fire Goblins Small goblinoid packs of the volcanic wastes. They breed in the heat and fight with ember-tipped spears.
Fae Folk
Race Fae Folk Beautiful, cruel kin of the shifting forest. They are bound by promise, and a promise kept is the only thing they respect.
Fang-Hound
Creature Fang-Hound The grey-blue warhound of the hold — 55 kg of loyalty that the orcs keep for the word, and that the word keeps for them.
Earth Goblins
Race Earth Goblins Stone-shaping goblin packs whose tunnels are the cleanest in the mountains, opened by hand and song.
Drakes
Race Drakes Smaller, less magical cousins of the true dragons. Proud, territorial, and frequently mistaken for dragons by people who regret it.
Deep Ones
Race Deep Ones Pale gill-bellied folk of the pressure vaults. They surface only to drag, and they consider the pull a promise the deep keeps.
Cockatrices
Race Cockatrices Crested, serpent-tailed fowl of the roost. A hundred eggs in a single nest, each one a threat. The mother decides which hatch.
Chimeras
Race Chimeras Three-parted beasts of the mosaic crags. Lion-front, goat-mid, serpent-tail — each part a different animal, and the mother decides which.
Basilisks
Race Basilisks Scaled, gaze-wielders of the cavern. A look is a weapon, and the cavern answers the look.
Brook-Salmon
Creature Brook-Salmon The great silver fish of the deep brook — 30 kg of the toll's own meat, and the only prey in the world that the trolls consider an honour to take.
Bridge-Spawn
Creature Bridge-Spawn The young of the toll-trolls — grey-green and slow to anger, near-impossible to kill, and the only beast in the world that collects its own toll.
Trolls
Race Trolls Regenerating brutes of the deep woods and mountain passes. Slow to anger, near-impossible to kill.
Manticores
Race Manticores Lion-bodied, scorpion-tailed, bat-winged beasts of the sting crags. The sting is the word, and the crag answers the sting.
Skeletons
Race Skeletons Animated dead. Mindless thralls or willed revenants — the bones that refuse to rest.
Satyrs
Race Satyrs Goat-legged revelers of the vine-tangled hills. Wine, pan-pipes, and mischief — the party ends when the vine-queen says so.
Wraiths
Race Wraiths Shade-born, hollow-eyed stalkers of the moor. They do not touch, they do not rest, and they consider the moan a promise the moor keeps.
Umbral Hollow
Location Umbral Hollow A deep sunless sinkhole lit by pale fungus growing in slow rings, its floor a soft dark known by heart.
Tuskridge Barrens
Location Tuskridge Barrens A ridge of bare stone and red dust, its surface scored by tusk-marks and its tunnels deep enough to hide a hold.
Vinehollow
Location Vinehollow A vine-tangled hill of wine and pan-pipes, its hollows wide enough to hold a party, its vines thick enough to keep a secret.

By Mark

aerial (1) air (2) amphibian (2) amphibious (1) animal (8) animated (1) aquatic (8) beast-folk (1) bestiary (123) bog (1) brook (2) brute (2) carnivore (5) chimera (2) chimeric (4) conjuring (1) dragon (2) drake (1) earth (2) elemental (1) elementalist (1) fae (2) fang (2) feral (4) fire (2) fish (1) forest (1) froglok (1) goblin (8) god-like (1) home (72) ice (2) lightning (2) marsh (3) race (7) shadow (2) undead (5) venom (2) warren (2) water (2)