Browse the Grimoire
Race
Air Goblins
Light-boned cliff goblins who rope-lash their city to the wind and treat the ground as a temporary inconvenience.
Race
Naga
Serpent-bodied humanoids of the temple-spires. They decide who is punished, and they consider the venom a promise the court keeps.
Race
Lightning Goblins
Charged, reckless goblin packs who built crystal spires to drink the storms and consider the sky a metered resource.
Race
Merfolk
Scaled, finned reef-kin of the living coral city. They trade in pearls, and they consider the reef a promise the sea keeps.
Race
Krakens
Trench leviathans of the deep. 91.44 m of tentacle and madness — no society, only lair, hunger, and the rare spawn.
Race
Water Goblins
Gill-rimmed goblin packs that live under the waves in a flooded cave network no chart has mapped.
Creature
Trap-Goblin
The goblin that builds the trap the rest of the warren eats by — small, patient, and the only beast that considers a spring-loaded jaw a form of art.
Race
Leech Folk
Parasitic marsh folk of the blood pits. They trade in blood, always, and they consider the ledger a promise the pit keeps.
Race
Selkies
Seal-folk of the cold coast. A stolen skin is a stolen life, and they consider the shore a promise the sea keeps for them.
Race
Kelpies
Water-horses of the mirror-still bog. They wear a horse's shape to drown riders, and they consider the mirror a promise the bog keeps.
Race
Lizard Men
Amphibious, patient reptilian humanoids of the marshes and river deltas. They wait for everything.
Race
Liches
Bone-clad, soul-anchored necromancers of the ossuary. They do not die, they do not forget, and they consider the anchor a promise the ossuary keeps for them.
Race
Ice Goblins
Thick-necked goblin packs who live in a glacier fissure lit by hot vents, treating the cold as a room they chose.
Creature
High-Fang Wolf
The silver wolf of the high country — 70 cm of honour that the orcs keep for the war, and that the war keeps for them.
Race
Harpies
Feathered, shrieking aerial raiders of the scream spire. Their song is a weapon, and the spire answers the song.
Race
Halflings
Small, root-cellared folk of the green hills who keep the oldest oaths in the world — and consider the root-cellar a promise the hill keeps for them.
Race
Gryphons
Eagle-winged lion-folk of the single sheer peak. Guardians of gold and oaths, they do not speak much, and they do not break a word.
Race
Gnolls
Laughing hyena-packs of the bone-totem savanna. They hunt in the howl, they laugh in the hunt, and they consider the bone a promise the savanna keeps.
Race
Frogloks
Toad-like amphibians of the deep bogs. Short-tempered, sticky, and absolutely not to be cornered.
Race
Fire Goblins
Small goblinoid packs of the volcanic wastes. They breed in the heat and fight with ember-tipped spears.
Race
Fae Folk
Beautiful, cruel kin of the shifting forest. They are bound by promise, and a promise kept is the only thing they respect.
Creature
Fang-Hound
The grey-blue warhound of the hold — 55 kg of loyalty that the orcs keep for the word, and that the word keeps for them.
Race
Earth Goblins
Stone-shaping goblin packs whose tunnels are the cleanest in the mountains, opened by hand and song.
Race
Drakes
Smaller, less magical cousins of the true dragons. Proud, territorial, and frequently mistaken for dragons by people who regret it.
By Mark
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