Browse the Grimoire
Creature
Bone-Carry Skeleton
The lean, quick shape of the field — thin through the ribcage, the finger-bones long, the whole of it built to carry the walk-line and to spend a nod the size of a whisper on the stranger who is worth the grave.
Race
Bugbears
Hulking swamp-ambushers with club-jaws — they plan the kill, they set the trap, and they consider the swamp a debt the water owes them.
Creature
Brood-Carry Chimera
A three-parted beast of the mosaic crags — lion-front, goat-mid, serpent-tail — who carries the brood and keeps the high rings, the crag's pack, cunning, and most certain tail.
Creature
Bone-Read Crow Man
A black-plumed, watch-marked carrion kin of the great tree-city who reads the bones and keeps the low roosts, the roosts' curious, clannish, and most certain eye.
Creature
Ashen-Reach Human
A short-lived, endlessly ambitious builder of the old fields and the new towns, who keeps their many oaths and their short, sharp, and very loud lives.
Creature
Bitter-Distill Venom Goblin
A fanged, gill-rimmed marsh goblin who distills the poison of the rust-colored fen and marks the warrens' still air with a bitter, green word.
Race
Bat Men
Folded-wing cavern-kin of the dark who hunt by sonar and consider the echo the only honest voice.
Race
Angel
Celestial beings of divine purpose — messengers, warriors, and guardians of a plane between mortals and gods.
Creature
Amber-Eye Fox Man
A red-amber, mask-marked forest kin of the amber woods who reads the amber-light and the faces in it, the hollow's cunning, social, and most certain eye.
Race
Trolls
Regenerating brutes of the deep woods and mountain passes. Slow to anger, near-impossible to kill.
Race
Manticores
Lion-bodied, scorpion-tailed, bat-winged beasts of the sting crags. The sting is the word, and the crag answers the sting.
Creature
Debt-Carry Leech Folk
A pale, quick parasitic marsh-kin of the blood pits who carries the debt and keeps the shallow rings, the pit's clannish, quick, and most certain edge.
Creature
Bone-Read Gnoll
A heavy-jawed, dry-brown hyena-packer of the bone-totem savanna who reads the bones and keeps the low totems, the steppe's aggressive, social, and most certain eye.
Race
Sirens
Vocal humanoids of the coasts and deep water. Their song is a weapon, a tool, and the only language they truly speak.
Race
Skeletons
Animated dead. Mindless thralls or willed revenants — the bones that refuse to rest.
Race
Satyrs
Goat-legged revelers of the vine-tangled hills. Wine, pan-pipes, and mischief — the party ends when the vine-queen says so.
Race
Wraiths
Shade-born, hollow-eyed stalkers of the moor. They do not touch, they do not rest, and they consider the moan a promise the moor keeps.
Race
Wolf Men
Furred forest-kin of the conifers who live in hollow-oak dens and keep the pack as a promise, not a family.
Race
Venom Goblins
Fanged, gill-rimmed marsh goblins who distill the poison of their fen and judge everything, including you, by scent.
Race
Vampires
Pale, fanged night-lords of the crypt. They do not age, they do not die, and they consider the ledger of blood a promise the crypt keeps.
Race
Minotaurs
Horned, labyrinthine humanoids who think in corridors — the maze is sacred, and the Wardens' memory is the only authority that matters.
Race
Observers
Eyes in the dark. Faceless, robed, and endlessly patient — they record everything, and they consider the record a promise the dark keeps.
Creature
Divine-Awareness Angel
The tall, narrow, slightly-too-clean line of the highest plane, with a pair of true wings folded at the back in a soft ivory to pale gold range and a pair of large, clear pale gold eyes. Its awareness reaches across the vigil, and the reaching is not a choice.
Character
Wreckreate
Erudite wizard, member of Remedy and The Forgotten, could mana-burn lesser dragons in a single shot. Banished to the unknown universe with Uaellaen.
By Mark
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