Browse the Grimoire
Creature
Howl-Keeper Gnoll
A heavy-jawed, dry-brown hyena-packer of the bone-totem savanna who keeps the howl and leads the pack, the steppe's aggressive, social, and most certain voice.
Race
Hobgoblins
Iron-skinned goblin soldiers of the bastion — drill, ranks, iron discipline, and the only goblin line that considers a formation a form of prayer.
Creature
Hollow-Oak Wolf-Man
A furred forest-kin of the conifers who lives in the carved hollow oaks and keeps the pack as a promise, not a family.
Creature
High-Fang Wolf
The silver wolf of the high country — 70 cm of honour that the orcs keep for the war, and that the war keeps for them.
Creature
Hearth-Keeper Fire Goblin
A small, patient volcanic goblin who tends the caldera's magma lake as a hearth, keeping the fire banked for the pack through every slow season.
Creature
Height-Sight Drake
The tall, thin shape of the high ledge — light through the shoulder, the crest narrow, the amber eyes wide for the height, the whole of it built to see the pit from the top and to choose, one word at a time, which quarrel is worth the dive.
Creature
Hall-Keep Earth Goblin
A stone-shaping goblin of the singing tunnels who keeps the geode hall and its pale light, the range's memory and its most patient voice.
Race
High Elf
Tall, golden-skinned, magically gifted archelven of the silver cities — the classical ideal of elven civilization, and its most patient practitioner.
Race
Harpies
Feathered, shrieking aerial raiders of the scream spire. Their song is a weapon, and the spire answers the song.
Race
Halflings
Small, root-cellared folk of the green hills who keep the oldest oaths in the world — and consider the root-cellar a promise the hill keeps for them.
Race
Gryphons
Eagle-winged lion-folk of the single sheer peak. Guardians of gold and oaths, they do not speak much, and they do not break a word.
Race
Half-Elf
Children of two worlds — part elven grace, part human drive — who prove that identity does not have to be a choice.
Character
Grumwald the Oathkeeper
Dwarf god-servant and divine enforcer of oaths, contracts, and broken promises. He keeps what gods make binding.
Creature
Grave-Sense Skeleton
The tall, narrow, white shape — heavy through the ribcage, the head a little too high on the body, the whole of it reading as one word that is waiting for a joint, built to stand in the field and not move.
Creature
Glimmerwood Fae
A beautiful, cruel kin of the shifting forest, bound by promise, for a promise kept is the only thing they respect.
Creature
Grove-Sense Bear Man
A massive, deep-brown furred kin of the deep forest who feels the grove-sense and keeps the open ground, the hold's patient, territorial, and most certain eye.
Race
Golems
Constructed beings of stone, metal, or clay. Animated by will, bound by word. The most loyal servants in existence — if they understand the word.
Creature
Glass Dragon
A galleon-sized philosopher of the plane's edge, whose body has taken the roost's fire and kept only the glass, so where the other dragons burn it sees.
Creature
Gem-Appraise Kobold
A small, furnace-scarred tinkerer of the gem-mine who prices every stone by the light and keeps the landlord's rent honest, gem by gem.
Race
Goblins
The base stock of the warren races — small, scavenging, ambush-happy, and the only race that considers a good trap a form of art.
Race
Gnome
Small, endlessly curious tinker-illusionists of the hollows — small bodies, enormous ideas, and a workshop that is sometimes a hazard.
Creature
Fen-Owl
A ghostly white-and-buff owl of the fens, with a heart-shaped face, a silent wing, and eyes that burn like a lantern in the dark.
Creature
Glimmerwood Elf
A long-lived keeper of the wood's long word, patient as the pale light that never stays in one place.
Dragon
Galeforce
An ancient Air Dragon, master of storms and atmospheric dominion.
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