Browse the Grimoire
Creature
Hall-Keep Earth Goblin
A stone-shaping goblin of the singing tunnels who keeps the geode hall and its pale light, the range's memory and its most patient voice.
Race
High Elf
Tall, golden-skinned, magically gifted archelven of the silver cities — the classical ideal of elven civilization, and its most patient practitioner.
Race
Harpies
Feathered, shrieking aerial raiders of the scream spire. Their song is a weapon, and the spire answers the song.
Race
Halflings
Small, root-cellared folk of the green hills who keep the oldest oaths in the world — and consider the root-cellar a promise the hill keeps for them.
Race
Gryphons
Eagle-winged lion-folk of the single sheer peak. Guardians of gold and oaths, they do not speak much, and they do not break a word.
Race
Half-Elf
Children of two worlds — part elven grace, part human drive — who prove that identity does not have to be a choice.
Character
Grumwald the Oathkeeper
Dwarf god-servant and divine enforcer of oaths, contracts, and broken promises. He keeps what gods make binding.
Creature
Grave-Sense Skeleton
The tall, narrow, white shape — heavy through the ribcage, the head a little too high on the body, the whole of it reading as one word that is waiting for a joint, built to stand in the field and not move.
Creature
Glimmerwood Fae
A beautiful, cruel kin of the shifting forest, bound by promise, for a promise kept is the only thing they respect.
Creature
Grove-Sense Bear Man
A massive, deep-brown furred kin of the deep forest who feels the grove-sense and keeps the open ground, the hold's patient, territorial, and most certain eye.
Race
Golems
Constructed beings of stone, metal, or clay. Animated by will, bound by word. The most loyal servants in existence — if they understand the word.
Creature
Glass Dragon
A galleon-sized philosopher of the plane's edge, whose body has taken the roost's fire and kept only the glass, so where the other dragons burn it sees.
Creature
Gem-Appraise Kobold
A small, furnace-scarred tinkerer of the gem-mine who prices every stone by the light and keeps the landlord's rent honest, gem by gem.
Race
Goblins
The base stock of the warren races — small, scavenging, ambush-happy, and the only race that considers a good trap a form of art.
Race
Gnome
Small, endlessly curious tinker-illusionists of the hollows — small bodies, enormous ideas, and a workshop that is sometimes a hazard.
Creature
Fen-Owl
A ghostly white-and-buff owl of the fens, with a heart-shaped face, a silent wing, and eyes that burn like a lantern in the dark.
Creature
Glimmerwood Elf
A long-lived keeper of the wood's long word, patient as the pale light that never stays in one place.
Dragon
Galeforce
An ancient Air Dragon, master of storms and atmospheric dominion.
Creature
Furnace-Tender Kobold
A small, furnace-scarred tinkerer of the gem-mine who tends the forge-fire and the line of the anvil, the mine's patient, remembering, and most steady hand.
Creature
Forge-Keeper Hobgoblin
An iron-skinned goblin of the bastion who keeps the forge-fire and the line of the anvil, the range's patient, remembering, and most steady hand.
Race
Gnolls
Laughing hyena-packs of the bone-totem savanna. They hunt in the howl, they laugh in the hunt, and they consider the bone a promise the savanna keeps.
Race
Frogloks
Toad-like amphibians of the deep bogs. Short-tempered, sticky, and absolutely not to be cornered.
Creature
Gill-Deep Water Goblin
A gill-rimmed goblin of the drowned cave network who lives under the waves in chambers no chart has mapped, breathing the water as if it were air.
Creature
Fang-Warden Ice Goblin
A thick-necked goblin of the glacier fissure who wards the ice fangs and keeps the crevasse's deep passages from collapsing in the long freeze.
By Mark
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