Browse the Grimoire

With Image Story Cast
Material Poison Culture Poison Culture — The patient force of the decay — the poison door's own, the serpent-folk distillers' shelf, and the one that sets the terms. Material Venom Bladder Venom Bladder — The bladder of the fang — the venom door's delivery, the serpent-folk distillers' own, and the one the world gives with an address. Material Iron Iron — The ore, mined from the dwarven holds and the surface seams of the [[The Old World|old world]] — the floor of the metal ladder, and the one the anvil-singers start with. Material Mithril Mithril — The rare metal of the deep dwarven holds — named, and few: the only metal that takes a spell without breaking it, and the one the runecasters want. Material Reagent-Grade Herbs Reagent-Grade Herbs — The named herb of the marsh and the meadow — the dark-elf alchemists' shelf, the healer's table, and the one the world grows slow. Material Silver Silver — The named metal of the light school — the reagent of drown-glass, hold-the-line, and sky-tear, and the one the anvil-singers set in the masterwork's fuller. Material Glass Glass — The sand, worked at the fire door's edge — the vial of the alchemist, the lens of the light school, and the one the serpent-folk distillers set their venom in. Material Named Wood Named Wood — The named tree — yew for the longbow, ash for the spear, oak for the shield — the wood that has a name is the wood that has a story. Material Hide Hide — The raw skin, before the cure — the default of the world, the beast-folk's coat, the marsh's floor. Rule The Maker's Hand How things are made in Uaellaen's Chronicles — material, recipe, item; the quality tiers; and why an enchanted item is a spell given somewhere to live. Rule Who Makes What The maker's lines — who in the world makes what, the guild system as a price list with a reputation, and medicine as a craft branch. Spell Lantern Truth Light · Circle 1 — A light, held — the light reveals, and the revealing is the whole argument, and the one who is revealed is the one who was already the shape. Spell Veiled Face Dark · Circle 2 — The face, taken out of the light — the dark does not hide the body, the dark *takes the face*, and the face is the whole argument. Spell The Dawn Rite Faith · Circle 4 — The rite, kept at dawn under silence — the oath is the whole argument, and the keeping is the exchange, and the keeping is never optional. Spell Hold the Line Light · Circle 4 — The line, held in the light — the light is the answer, and the holding is the whole argument, and the one who holds is the one who is still standing. Spell Reaveil Light · Circle 3 — The name, taken back — the light reveals what the dark took, and the taking back is the whole argument, and the name is the one the camp has to read. Spell Line of Dawn Light · Circle 2 — A line of light, drawn and held — the light is the answer, and the line is the whole argument, and the dark is the one who does not cross. Spell Heal Hand Light · Circle 2 — The wound, held in the light — the light is the answer, not the question, and the answer is the whole argument, and the wound is the one who is closed. Spell Shadow's Oath Dark · Circle 5 — The line's signature — the dark, held where the hand says, and the absence is the whole argument, and the one who cast it is the one who gave the blood. Spell Nameless Dark Dark · Circle 4 — The dark, set over a line — the names in the dark are taken out, one by one, and the line is the one who is not named, and the not-named is the whole argument. Spell Dread Shape Dark · Circle 3 — A shape in the dark, held — the dark is the absence that holds the shape, and the shape is the one who is not there, and the not-there is the whole argument. Spell Shadow Step Dark · Circle 1 — A step into the dark and out of the line of sight — the dark is the absence that holds the shape, and the shape is the one who is not seen. Spell Rot Limb Poison · Circle 2 — A limb, taken apart — the decay is the whole argument, and the decay does not strike, and the decay wins by the arithmetic of the slow argument that everything given will be returned. Spell Wound With Address Venom · Circle 5 — The line's signature — the wound, drawn and let go where the hand says, and the delivery is the whole argument, and the one who cast it is the one who gave the blood.

By Mark

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