Browse the Grimoire
Material
Poison Culture
Poison Culture — The patient force of the decay — the poison door's own, the serpent-folk distillers' shelf, and the one that sets the terms.
Material
Venom Bladder
Venom Bladder — The bladder of the fang — the venom door's delivery, the serpent-folk distillers' own, and the one the world gives with an address.
Material
Iron
Iron — The ore, mined from the dwarven holds and the surface seams of the [[The Old World|old world]] — the floor of the metal ladder, and the one the anvil-singers start with.
Material
Mithril
Mithril — The rare metal of the deep dwarven holds — named, and few: the only metal that takes a spell without breaking it, and the one the runecasters want.
Material
Reagent-Grade Herbs
Reagent-Grade Herbs — The named herb of the marsh and the meadow — the dark-elf alchemists' shelf, the healer's table, and the one the world grows slow.
Material
Silver
Silver — The named metal of the light school — the reagent of drown-glass, hold-the-line, and sky-tear, and the one the anvil-singers set in the masterwork's fuller.
Material
Glass
Glass — The sand, worked at the fire door's edge — the vial of the alchemist, the lens of the light school, and the one the serpent-folk distillers set their venom in.
Material
Named Wood
Named Wood — The named tree — yew for the longbow, ash for the spear, oak for the shield — the wood that has a name is the wood that has a story.
Material
Hide
Hide — The raw skin, before the cure — the default of the world, the beast-folk's coat, the marsh's floor.
Rule
The Maker's Hand
How things are made in Uaellaen's Chronicles — material, recipe, item; the quality tiers; and why an enchanted item is a spell given somewhere to live.
Rule
Who Makes What
The maker's lines — who in the world makes what, the guild system as a price list with a reputation, and medicine as a craft branch.
Spell
Lantern Truth
Light · Circle 1 — A light, held — the light reveals, and the revealing is the whole argument, and the one who is revealed is the one who was already the shape.
Spell
Veiled Face
Dark · Circle 2 — The face, taken out of the light — the dark does not hide the body, the dark *takes the face*, and the face is the whole argument.
Spell
The Dawn Rite
Faith · Circle 4 — The rite, kept at dawn under silence — the oath is the whole argument, and the keeping is the exchange, and the keeping is never optional.
Spell
Hold the Line
Light · Circle 4 — The line, held in the light — the light is the answer, and the holding is the whole argument, and the one who holds is the one who is still standing.
Spell
Reaveil
Light · Circle 3 — The name, taken back — the light reveals what the dark took, and the taking back is the whole argument, and the name is the one the camp has to read.
Spell
Line of Dawn
Light · Circle 2 — A line of light, drawn and held — the light is the answer, and the line is the whole argument, and the dark is the one who does not cross.
Spell
Heal Hand
Light · Circle 2 — The wound, held in the light — the light is the answer, not the question, and the answer is the whole argument, and the wound is the one who is closed.
Spell
Shadow's Oath
Dark · Circle 5 — The line's signature — the dark, held where the hand says, and the absence is the whole argument, and the one who cast it is the one who gave the blood.
Spell
Nameless Dark
Dark · Circle 4 — The dark, set over a line — the names in the dark are taken out, one by one, and the line is the one who is not named, and the not-named is the whole argument.
Spell
Dread Shape
Dark · Circle 3 — A shape in the dark, held — the dark is the absence that holds the shape, and the shape is the one who is not there, and the not-there is the whole argument.
Spell
Shadow Step
Dark · Circle 1 — A step into the dark and out of the line of sight — the dark is the absence that holds the shape, and the shape is the one who is not seen.
Spell
Rot Limb
Poison · Circle 2 — A limb, taken apart — the decay is the whole argument, and the decay does not strike, and the decay wins by the arithmetic of the slow argument that everything given will be returned.
Spell
Wound With Address
Venom · Circle 5 — The line's signature — the wound, drawn and let go where the hand says, and the delivery is the whole argument, and the one who cast it is the one who gave the blood.
By Mark
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