Browse the Grimoire

With Image Story Cast
Colophon
Concept Colophon Who keeps this chronicle, what it is, and how it was made.
Wild Boar
Creature Wild Boar The bristled wild boar of the barrens, a barrel of muscle under a grey-brown coat, with a tusk that grows through the jaw and a charge that splits the earth.
Venom-Sense Naga
Creature Venom-Sense Naga A serpent-bodied, green-gold scaled judge of the temple-spires who feels the venom and keeps the low spires, the spire's feudal, territorial, and most certain fang.
Vent-Keeper Ice Goblin
Creature Vent-Keeper Ice Goblin A thick-necked goblin of the glacier fissure who tends the hot vents that break through the ice, treating the cold as a room they chose.
Wind-Rider Vantari
Creature Wind-Rider Vantari The Vantari that goes — the bird of the open, the messenger, the scout, and the hunter of the far ground, who carries the roost out into the whole of the sky.
Wind-Lash Air Goblin
Creature Wind-Lash Air Goblin A light-boned cliff goblin who lashes its whole body to the wind with rope and wind-sack, treating the ground as a temporary inconvenience.
Watch-Eye Crow Man
Creature Watch-Eye Crow Man A black-plumed, watch-marked carrion kin of the great tree-city who keeps the watch and records every word, the roost's curious, clannish, and most certain voice.
Word-Keep Rat Man
Creature Word-Keep Rat Man A clever, grey-furred underwarren kin who keeps the word of the colony and ranks its citizens by whose secret is truest, the colony's patient, exact, and most certain voice.
Word-Hold Golem
Creature Word-Hold Golem The blocky, heavy, deliberate shape of the forge, built from fitted blocks of dark grey granite with a pair of small, deliberate points of pale amber light where the eyes should be. It holds its binding word against the wind, the water, and the doubt, and the holding is not a choice.
Trap-Goblin
Creature Trap-Goblin The goblin that builds the trap the rest of the warren eats by — small, patient, and the only beast that considers a spring-loaded jaw a form of art.
Tinker-Sight Gnome
Creature Tinker-Sight Gnome A brass-rimmed workshop gnome of the hollows who sees through every machine and keeps the machinery of the clan running, one repair at a time.
Wet-Sight Slime
Creature Wet-Sight Slime The low, small, wet shape of the dripping cavern, the one that sees in the dark the way a human sees in the light. Its green runs clear and deliberate, its lower surface is a deep sea-black, and the bone-white edge is the cleanest line in the ring.
True-Flight Angel
Creature True-Flight Angel The tall, narrow, slightly-too-clean line of the highest plane, with a pair of true wings folded at the back in a soft ivory to pale gold range and a pair of large, clear pale gold eyes. Its wings are not a tool but a statement, and the statement is the flight.
Web-Set Bugbear
Creature Web-Set Bugbear A hulking, club-jawed swamp-ambusher of the mire who sets the trap and plans the kill, considering the swamp a debt the water owes them.
Vine-Sight Satyr
Creature Vine-Sight Satyr The goat-legged, low, heavy shape of the vine-tangled hill, with a thick brown coat and a pair of true, curling horns in bone-white. It sees the vine the way the hill sees the guest — and the seeing is not a choice.
Tunnel-Carry Rat Man
Creature Tunnel-Carry Rat Man A clever, grey-furred underwarren kin who carries the colony's goods and its people through the tunnels, the underwarren's quick, patient, and most certain eye.
Vein-Reader Dwarf
Creature Vein-Reader Dwarf An iron-skinned deep-dwelling dwarf of the delve who reads the deep-veins by the dark and the sound of the stone, the clan's patient, remembering, and most careful eye.
Vigil-Carry Revenant
Creature Vigil-Carry Revenant The lean, quick shape of the oath-line — thin through the jaw, the hand long and certain, the whole of it built to carry the oath across the gate and to spend one word the size of a promise on the stranger who is worth the soul.
Gem-Appraise Kobold
Creature Gem-Appraise Kobold A small, furnace-scarred tinkerer of the gem-mine who prices every stone by the light and keeps the landlord's rent honest, gem by gem.
Ancestry-Sense Dragon Kin
Creature Ancestry-Sense Dragon Kin The tall mortal line with the draconic weight in it — narrow-waisted, the shoulders a little broad, the fine scale-patch pale gold at the throat, the whole of it reading as one line that is waiting to be spoken in a tongue the mouth was not built for.
Bog-Hog
Creature Bog-Hog The great bristled hog of the deep marsh — 92 kg of bad temper that the ogres fight for, feed, and finally mourn at a volume.
Bog-Hop Froglok
Creature Bog-Hop Froglok A toad-leap of the black bog, sticky, short-tempered, and absolutely not to be cornered, who keeps its oaths loud and sharp and very short.
Bone-Carry Skeleton
Creature Bone-Carry Skeleton The lean, quick shape of the field — thin through the ribcage, the finger-bones long, the whole of it built to carry the walk-line and to spend a nod the size of a whisper on the stranger who is worth the grave.
Court-Sight Serpent Folk
Creature Court-Sight Serpent Folk A scaled, marsh-court judge of the coiled towers who sees the court's word and keeps the venom-courts of the coil, the marsh's feudal, clannish, and most certain eye.

By Marks

air (10) ancient (9) animal (143) aquatic (9) backstory (13) beast-folk (9) carnivore (22) character (8) combat (28) current-universe (12) dark (7) dark-elf (6) divine (5) dragon (7) dwarf (5) earth (8) elf (6) fire (8) goblin (9) god-like (10) god-servant (6) herbivore (6) humanoid (6) light (8) magic (56) moor (5) mystery (5) omnivore (40) overpowered (13) pantheon (12) poison (6) predator (7) protagonist (6) remedy (10) story-cast (37) the-forgotten (6) undead (15) venom (8) warrior (6) water (9)