Browse the Grimoire
Race
Vampires
Pale, fanged night-lords of the crypt. They do not age, they do not die, and they consider the ledger of blood a promise the crypt keeps.
Race
Minotaurs
Horned, labyrinthine humanoids who think in corridors — the maze is sacred, and the Wardens' memory is the only authority that matters.
Race
Observers
Eyes in the dark. Faceless, robed, and endlessly patient — they record everything, and they consider the record a promise the dark keeps.
Creature
Divine-Awareness Angel
The tall, narrow, slightly-too-clean line of the highest plane, with a pair of true wings folded at the back in a soft ivory to pale gold range and a pair of large, clear pale gold eyes. Its awareness reaches across the vigil, and the reaching is not a choice.
Character
Wreckreate
Erudite wizard, member of Remedy and The Forgotten, could mana-burn lesser dragons in a single shot. Banished to the unknown universe with Uaellaen.
Character
Vessa the Unheard
Human god-servant and divine messenger. A whisper in every court, a letter that arrives before the thought that sent it.
Character
Zahlia
The great enchantress — a dark elf of Remedy and The Forgotten, banished to the unknown universe with Uaellaen.
Dragon
Venomfury
An ancient Venom Dragon, master of concentrated venom and deadly magic.
Dragon
Tidecaller
An ancient Water Dragon, master of all oceans and depths.
Character
Smackage
High-level ogre warrior of Remedy, Uaellaen's closest friend, and the guild's heart.
Dragon
Luminary
An ancient Light Dragon, master of radiance and holy magic.
Dragon
Scorpion
An ancient Poison Dragon, master of poison and toxic magic. He does not wait — the poison waits for him.
Creature
Wild Boar
The bristled wild boar of the barrens, a barrel of muscle under a grey-brown coat, with a tusk that grows through the jaw and a charge that splits the earth.
Creature
Word-Keep Rat Man
A clever, grey-furred underwarren kin who keeps the word of the colony and ranks its citizens by whose secret is truest, the colony's patient, exact, and most certain voice.
Creature
Word-Hold Golem
The blocky, heavy, deliberate shape of the forge, built from fitted blocks of dark grey granite with a pair of small, deliberate points of pale amber light where the eyes should be. It holds its binding word against the wind, the water, and the doubt, and the holding is not a choice.
Creature
Wind-Lash Air Goblin
A light-boned cliff goblin who lashes its whole body to the wind with rope and wind-sack, treating the ground as a temporary inconvenience.
Creature
Vigil-Carry Revenant
The lean, quick shape of the oath-line — thin through the jaw, the hand long and certain, the whole of it built to carry the oath across the gate and to spend one word the size of a promise on the stranger who is worth the soul.
Creature
Wet-Sight Slime
The low, small, wet shape of the dripping cavern, the one that sees in the dark the way a human sees in the light. Its green runs clear and deliberate, its lower surface is a deep sea-black, and the bone-white edge is the cleanest line in the ring.
Creature
Web-Set Bugbear
A hulking, club-jawed swamp-ambusher of the mire who sets the trap and plans the kill, considering the swamp a debt the water owes them.
Creature
Watch-Eye Crow Man
A black-plumed, watch-marked carrion kin of the great tree-city who keeps the watch and records every word, the roost's curious, clannish, and most certain voice.
Creature
Vine-Sight Satyr
The goat-legged, low, heavy shape of the vine-tangled hill, with a thick brown coat and a pair of true, curling horns in bone-white. It sees the vine the way the hill sees the guest — and the seeing is not a choice.
Creature
Venom-Sense Naga
A serpent-bodied, green-gold scaled judge of the temple-spires who feels the venom and keeps the low spires, the spire's feudal, territorial, and most certain fang.
Creature
Tunnel-Carry Rat Man
A clever, grey-furred underwarren kin who carries the colony's goods and its people through the tunnels, the underwarren's quick, patient, and most certain eye.
Creature
Vent-Keeper Ice Goblin
A thick-necked goblin of the glacier fissure who tends the hot vents that break through the ice, treating the cold as a room they chose.
By Mark
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