Browse the Grimoire
Creature
Ashen-Reach Human
A short-lived, endlessly ambitious builder of the old fields and the new towns, who keeps their many oaths and their short, sharp, and very loud lives.
Creature
Bitter-Distill Venom Goblin
A fanged, gill-rimmed marsh goblin who distills the poison of the rust-colored fen and marks the warrens' still air with a bitter, green word.
Race
Bat Men
Folded-wing cavern-kin of the dark who hunt by sonar and consider the echo the only honest voice.
Race
Angel
Celestial beings of divine purpose — messengers, warriors, and guardians of a plane between mortals and gods.
Creature
Amber-Eye Fox Man
A red-amber, mask-marked forest kin of the amber woods who reads the amber-light and the faces in it, the hollow's cunning, social, and most certain eye.
Race
Trolls
Regenerating brutes of the deep woods and mountain passes. Slow to anger, near-impossible to kill.
Race
Manticores
Lion-bodied, scorpion-tailed, bat-winged beasts of the sting crags. The sting is the word, and the crag answers the sting.
Creature
Debt-Carry Leech Folk
A pale, quick parasitic marsh-kin of the blood pits who carries the debt and keeps the shallow rings, the pit's clannish, quick, and most certain edge.
Creature
Bone-Read Gnoll
A heavy-jawed, dry-brown hyena-packer of the bone-totem savanna who reads the bones and keeps the low totems, the steppe's aggressive, social, and most certain eye.
Race
Sirens
Vocal humanoids of the coasts and deep water. Their song is a weapon, a tool, and the only language they truly speak.
Race
Skeletons
Animated dead. Mindless thralls or willed revenants — the bones that refuse to rest.
Race
Satyrs
Goat-legged revelers of the vine-tangled hills. Wine, pan-pipes, and mischief — the party ends when the vine-queen says so.
Race
Wraiths
Shade-born, hollow-eyed stalkers of the moor. They do not touch, they do not rest, and they consider the moan a promise the moor keeps.
Location
Vinehollow
A vine-tangled hill of wine and pan-pipes, its hollows wide enough to hold a party, its vines thick enough to keep a secret.
Location
Whispering Hollow
An autumn forest of amber light and low, whispering branches, its clearings wide enough to hold a trade.
Location
Umbral Hollow
A deep sunless sinkhole lit by pale fungus growing in slow rings, its floor a soft dark known by heart.
Location
Tuskridge Barrens
A ridge of bare stone and red dust, its surface scored by tusk-marks and its tunnels deep enough to hide a hold.
Location
Vulkanis, the Volcanic City
A city carved into the heart of a dead volcano, its deep tunnels lit by magical fires that give an eerie, ever-shifting glow.
Deity
Sylvane, the Gilded Mask
God of illusion, dreams, and deception. Everyone wears a face that is not theirs; Sylvane wears none, and no one can look at it.
Deity
Urka, the Stone Mother
God of stone, forge, and craft. She hammers herself into shape; the metal rings, and the law of metal changes.
Deity
Vessurax, the Veiled Eye
God of shadow and secrets. No one has seen its face — only the absence where it should be.
Deity
The Nameless God
The nameless deity worshipped by Remedy. No name, no image, no doctrine. It simply was.
Race
Wolf Men
Furred forest-kin of the conifers who live in hollow-oak dens and keep the pack as a promise, not a family.
Race
Venom Goblins
Fanged, gill-rimmed marsh goblins who distill the poison of their fen and judge everything, including you, by scent.
By Mark
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