Browse the Grimoire
Item
Battle Axe
Battle Axe — slashing, arm · journeyman. slashing
Rule
The Way of the Blade
How a fight is run in Uaellaen’s Chronicles — the round, the stat table, and why a hit is a wound, not a number.
Rule
Blood and Nerve
Wounds, fear, and the difference between a battle and a siege — what a fight does to the people in it, and what it costs.
Rule
Iron and Hide
The weapon and armor catalog — what a blade is, what a shield is, and what it costs to have it made right.
Race
Serpent Folk
Scaled marsh-kin of the coiled towers who spit venom and keep the venom-courts of the coil.
Faction
The Forgotten
The guild Uaellaen founded in the unknown universe after The Drop — a gathering of the banished, the forgotten, and the cast out.
Episode
Episode 1 — The Threshold
Episode 1 of Uaellaen's Chronicles: forty pages, five acts, told by Uaellaen.
Character
The Seventh
The empty seat by the fire — the seventh of The Forgotten, the one the story keeps open for the one who walks in.
Rule
Series Law
How the story is told — the anatomy of an episode, the beat-sheet-first rule, and why the party is always the six.
Rule
Scale Anchors
The canonical HP / mana tier ladder — how to read what a being is, so every new entry lands on the right rung.
Deity
Mordra, the Unraveler
God of chaos, luck, and decay. A pocket universe in the middle of coming apart; everything in it is becoming something else, and the god is the becoming.
Race
Naga
Serpent-bodied humanoids of the temple-spires. They decide who is punished, and they consider the venom a promise the court keeps.
Race
Water Goblins
Gill-rimmed goblin packs that live under the waves in a flooded cave network no chart has mapped.
Location
Windcliff Roost
A sheer cliff face studded with roost-platforms, its wind a constant howl, its silence broken only by the feather and the flight.
Race
God
Divine beings of immense power — creators, destroyers, and rulers of reality itself. Not all gods are good; not all are wise.
Faction
Legacy of Steel
Tigole's rival guild to Remedy. A guild of warriors and craftsmen forged in fire and iron.
Deity
Zephara, the Thousand Doors
God of conjuration, portals, and travel. Every wall is a door; every door opens somewhere else.
Location
The Unknown Universe
The universe Uaellaen and his companions were banished to. Unnamed. Undocumented. The setting of the current story — and the thing Uaellaen is writing this wiki to understand.
Deity
Pyrra, the First Flame
God of fire, storm, and raw element. The first thing that ever burned. She is not warm — she is the heat that makes warm possible.
Race
Merfolk
Scaled, finned reef-kin of the living coral city. They trade in pearls, and they consider the reef a promise the sea keeps.
Deity
Morthane, the Lord of Fear
God of the Plane of Fear. The pale, winged terror Remedy raided at the peak of their golden age — the legendary capstone that made their name.
Race
Lightning Goblins
Charged, reckless goblin packs who built crystal spires to drink the storms and consider the sky a metered resource.
Magic System
The Elemental Planes
The eight elemental planes: fire, water, earth, air, poison, venom, dark, and light. The source of all elemental magic, the home of the elementals, and the planes the dragons are born masters of.
Faction
Remedy
A multi-racial elite raid guild that worshipped a nameless god and ultimately saved their world.
By Marks
air (10) ancient (9) animal (143) aquatic (9) backstory (13) beast-folk (9) carnivore (22) character (8) combat (28) current-universe (12) dark (7) dark-elf (6) divine (5) dragon (7) dwarf (5) earth (8) elf (6) fire (8) goblin (9) god-like (10) god-servant (6) herbivore (6) humanoid (6) light (8) magic (56) moor (5) mystery (5) omnivore (40) overpowered (13) pantheon (12) poison (6) predator (7) protagonist (6) remedy (10) story-cast (37) the-forgotten (6) undead (15) venom (8) warrior (6) water (9)
Creature
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Concept
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Material
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