Browse the Grimoire

With Image Story Cast
Ashen-Reach Human
Creature Ashen-Reach Human A short-lived, endlessly ambitious builder of the old fields and the new towns, who keeps their many oaths and their short, sharp, and very loud lives.
Bitter-Distill Venom Goblin
Creature Bitter-Distill Venom Goblin A fanged, gill-rimmed marsh goblin who distills the poison of the rust-colored fen and marks the warrens' still air with a bitter, green word.
Bat Men
Race Bat Men Folded-wing cavern-kin of the dark who hunt by sonar and consider the echo the only honest voice.
Angel
Race Angel Celestial beings of divine purpose — messengers, warriors, and guardians of a plane between mortals and gods.
Amber-Eye Fox Man
Creature Amber-Eye Fox Man A red-amber, mask-marked forest kin of the amber woods who reads the amber-light and the faces in it, the hollow's cunning, social, and most certain eye.
Trolls
Race Trolls Regenerating brutes of the deep woods and mountain passes. Slow to anger, near-impossible to kill.
Manticores
Race Manticores Lion-bodied, scorpion-tailed, bat-winged beasts of the sting crags. The sting is the word, and the crag answers the sting.
Debt-Carry Leech Folk
Creature Debt-Carry Leech Folk A pale, quick parasitic marsh-kin of the blood pits who carries the debt and keeps the shallow rings, the pit's clannish, quick, and most certain edge.
Bone-Read Gnoll
Creature Bone-Read Gnoll A heavy-jawed, dry-brown hyena-packer of the bone-totem savanna who reads the bones and keeps the low totems, the steppe's aggressive, social, and most certain eye.
Sirens
Race Sirens Vocal humanoids of the coasts and deep water. Their song is a weapon, a tool, and the only language they truly speak.
Skeletons
Race Skeletons Animated dead. Mindless thralls or willed revenants — the bones that refuse to rest.
Satyrs
Race Satyrs Goat-legged revelers of the vine-tangled hills. Wine, pan-pipes, and mischief — the party ends when the vine-queen says so.
Wraiths
Race Wraiths Shade-born, hollow-eyed stalkers of the moor. They do not touch, they do not rest, and they consider the moan a promise the moor keeps.
Vinehollow
Location Vinehollow A vine-tangled hill of wine and pan-pipes, its hollows wide enough to hold a party, its vines thick enough to keep a secret.
Whispering Hollow
Location Whispering Hollow An autumn forest of amber light and low, whispering branches, its clearings wide enough to hold a trade.
Umbral Hollow
Location Umbral Hollow A deep sunless sinkhole lit by pale fungus growing in slow rings, its floor a soft dark known by heart.
Tuskridge Barrens
Location Tuskridge Barrens A ridge of bare stone and red dust, its surface scored by tusk-marks and its tunnels deep enough to hide a hold.
Vulkanis, the Volcanic City
Location Vulkanis, the Volcanic City A city carved into the heart of a dead volcano, its deep tunnels lit by magical fires that give an eerie, ever-shifting glow.
Sylvane, the Gilded Mask
Deity Sylvane, the Gilded Mask God of illusion, dreams, and deception. Everyone wears a face that is not theirs; Sylvane wears none, and no one can look at it.
Urka, the Stone Mother
Deity Urka, the Stone Mother God of stone, forge, and craft. She hammers herself into shape; the metal rings, and the law of metal changes.
Vessurax, the Veiled Eye
Deity Vessurax, the Veiled Eye God of shadow and secrets. No one has seen its face — only the absence where it should be.
The Nameless God
Deity The Nameless God The nameless deity worshipped by Remedy. No name, no image, no doctrine. It simply was.
Wolf Men
Race Wolf Men Furred forest-kin of the conifers who live in hollow-oak dens and keep the pack as a promise, not a family.
Venom Goblins
Race Venom Goblins Fanged, gill-rimmed marsh goblins who distill the poison of their fen and judge everything, including you, by scent.

By Mark

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