Browse the Grimoire

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Plane-Walk Elemental
Creature Plane-Walk Elemental The shape of the element itself — a river given shoulders and a slow, deliberate turn, a deep sea-green column with a face that is only a suggestion. It crosses the Veil the way a river crosses a border, without asking, and the crossing is not a choice.
Pearl-Carry Merfolk
Creature Pearl-Carry Merfolk A scaled, finned reef-kin of the living coral city who carries the throne's pearls and keeps the low spires, the throne's quick, clannish, and most certain hand.
Oath-Weight Minotaur
Creature Oath-Weight Minotaur A horned, labyrinthine keeper of the black-stone maze who weighs the oath and keeps the high corridors, the labyrinth's clannish, social, and most certain hand.
Oath-Weaver Halfling
Creature Oath-Weaver Halfling A small, root-cellared halfling of the green hills who weaves the old oaths and keeps them, the hill's patient, remembering, and most certain voice.
Orchard-Tender Half-Elf
Creature Orchard-Tender Half-Elf A long-eared, short-lived middle-kin who tends the border's orchards and the two harvests, a little elf and a little human and all patience.
Mirror-Sense Kelpie
Creature Mirror-Sense Kelpie A horse-shaped, water-bound reader of the mirror-still bog who senses the mirror and keeps the mirror-rings, the bog's solitary, cunning, and most certain lure.
Mire-Read Bugbear
Creature Mire-Read Bugbear A hulking, club-jawed swamp-ambusher of the mire who reads the standing water by sound and shadow and treats the dry land as a place to avoid.
Name-Carry Vampire
Creature Name-Carry Vampire The lean, quick shape of the debt-line — thin through the jaw, the fang long and certain, the whole of it built to carry the debt across the crypt and to spend a bite the size of a whisper on the stranger who is worth the name.
Mire-Bear
Creature Mire-Bear A sleek black bear of the bogs and cold streams, with a cat-like face, short claws, and a paddling stroke that keeps it under the dark water.
Moan-Carry Wraith
Creature Moan-Carry Wraith The lean, quick shape of the moor — thin through the jaw, the shade long, the whole of it built to carry the moan across the moor and to spend a soul the size of a whisper on the stranger who is worth the shade.
Melt-Carry Ooze
Creature Melt-Carry Ooze The low, wide, wet shape — heavier through the back than the edge, the amber running deep and unbroken, the whole of it built to hold the melt and give it back across the pool, reading as one word that has already been said.
Memory-Sense Siren
Creature Memory-Sense Siren A vocal, grey-plumed coast-kin of the broken cliffs who senses the memory and keeps the low cliffs, the coast's patient, exact, and most certain voice.
Marsh-Toad
Creature Marsh-Toad The copper-eyed toad of the deep marsh — 30 cm of patience that the ogres keep for the drip, and that the drip keeps for them.
Leave-Carry Selkie
Creature Leave-Carry Selkie A seal-bodied, skin-keeping watcher of the cold coast who carries the shore's leaves and keeps the low shore, the shore's quick, clannish, and most certain hand.
Litter-Sense Chimera
Creature Litter-Sense Chimera A three-parted beast of the mosaic crags — lion-front, goat-mid, serpent-tail — who senses the litter and keeps the brood, the crag's pack, territorial, and most certain mouth.
Innate-Speaker Demon
Creature Innate-Speaker Demon The heavy, low, slightly-too-broad shape of the pit, built dense and low with a network of fine, pale red veins at the temples that glow when a dark word is spoken. It speaks its dark magic without preparation, with its hands, at any time, and the speaking is the whole of the bargain.
Ember-Spear Fire Goblin
Creature Ember-Spear Fire Goblin A small volcanic goblin who breeds in the heat and fights with an ember-tipped spear, treating the caldera's slow magma lake as a hearth to be kept.
The Whisker Warrens
Location The Whisker Warrens A warren of narrow, warm tunnels beneath the old cities, lit by the phosphorescence of the claw and the word.
The Underwarrens
Location The Underwarrens A warren of narrow, dark tunnels beneath the old cities, lit by the phosphorescence of the claw and the word.
The Underbrow
Location The Underbrow A mountain range hollowed into a lattice of clean, singing tunnels, centered on a geode hall the size of a cathedral.
The Two Shore
Location The Two Shore A quiet settlement on the border of elf-wood and human town, where the half-elves keep their two oaths and their long, careful middle.
The Threshold
Location The Threshold The boundary between universes. A place where the Veil is thin enough to step through — if you know how, or if something knows how for you.
The Vigil Gate
Location The Vigil Gate A gate of pale stone, its surface a constant grey shimmer, its silence broken only by the oath and the vigil.
Human
Race Human Short-lived, endlessly ambitious builders of empires, guilds, and churches — the race every other race measures itself against.

By Mark

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