Browse the Grimoire
Creature
Pearl-Carry Merfolk
A scaled, finned reef-kin of the living coral city who carries the throne's pearls and keeps the low spires, the throne's quick, clannish, and most certain hand.
Creature
Orchard-Tender Half-Elf
A long-eared, short-lived middle-kin who tends the border's orchards and the two harvests, a little elf and a little human and all patience.
Creature
Oath-Weaver Halfling
A small, root-cellared halfling of the green hills who weaves the old oaths and keeps them, the hill's patient, remembering, and most certain voice.
Creature
Oath-Weight Minotaur
A horned, labyrinthine keeper of the black-stone maze who weighs the oath and keeps the high corridors, the labyrinth's clannish, social, and most certain hand.
Creature
Mire-Read Bugbear
A hulking, club-jawed swamp-ambusher of the mire who reads the standing water by sound and shadow and treats the dry land as a place to avoid.
Creature
Mire-Bear
A sleek black bear of the bogs and cold streams, with a cat-like face, short claws, and a paddling stroke that keeps it under the dark water.
Creature
Mirror-Sense Kelpie
A horse-shaped, water-bound reader of the mirror-still bog who senses the mirror and keeps the mirror-rings, the bog's solitary, cunning, and most certain lure.
Creature
Moan-Carry Wraith
The lean, quick shape of the moor — thin through the jaw, the shade long, the whole of it built to carry the moan across the moor and to spend a soul the size of a whisper on the stranger who is worth the shade.
Creature
Name-Carry Vampire
The lean, quick shape of the debt-line — thin through the jaw, the fang long and certain, the whole of it built to carry the debt across the crypt and to spend a bite the size of a whisper on the stranger who is worth the name.
Creature
Memory-Sense Siren
A vocal, grey-plumed coast-kin of the broken cliffs who senses the memory and keeps the low cliffs, the coast's patient, exact, and most certain voice.
Creature
Marsh-Toad
The copper-eyed toad of the deep marsh — 30 cm of patience that the ogres keep for the drip, and that the drip keeps for them.
Creature
Melt-Carry Ooze
The low, wide, wet shape — heavier through the back than the edge, the amber running deep and unbroken, the whole of it built to hold the melt and give it back across the pool, reading as one word that has already been said.
Creature
Litter-Sense Chimera
A three-parted beast of the mosaic crags — lion-front, goat-mid, serpent-tail — who senses the litter and keeps the brood, the crag's pack, territorial, and most certain mouth.
Creature
Leave-Carry Selkie
A seal-bodied, skin-keeping watcher of the cold coast who carries the shore's leaves and keeps the low shore, the shore's quick, clannish, and most certain hand.
Creature
Innate-Speaker Demon
The heavy, low, slightly-too-broad shape of the pit, built dense and low with a network of fine, pale red veins at the temples that glow when a dark word is spoken. It speaks its dark magic without preparation, with its hands, at any time, and the speaking is the whole of the bargain.
Creature
Ember-Spear Fire Goblin
A small volcanic goblin who breeds in the heat and fights with an ember-tipped spear, treating the caldera's slow magma lake as a hearth to be kept.
Creature
Bargain-Carry Demon
The heavy, low, slightly-too-broad shape of the pit, built dense and low with a deep muddy umber skin and fine pale red veins at the temples. Its bargain carries across the pit the way the fire carries across the ash, and the carrying is not a choice.
Creature
Cavern-Sense Basilisk
The low, broad wall of the dark — heavy through the ridge, the head low, the ivory gaze-ring wet and bright, built to sit still for a long time and spend one look that does not come back.
Creature
Ancestry-Sense Dragon Kin
The tall mortal line with the draconic weight in it — narrow-waisted, the shoulders a little broad, the fine scale-patch pale gold at the throat, the whole of it reading as one line that is waiting to be spoken in a tongue the mouth was not built for.
Creature
Call-Carry Deep One
A pale, gill-bellied deep-kin of the pressure vaults who carries the call and keeps the high vaults, the vault's clannish, shy, and most certain voice.
By Mark
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