Browse the Grimoire
Creature
Ash-Crow
A black crow of the ashfields, glossed blue, with the sharpest eye of the flock and a memory that keeps the hand that feeds it.
Creature
Deep-Sense Kraken
A trench leviathan of the deep, 91.44 m of tentacle and madness, who senses the deep and keeps the lair, the coil's solitary, territorial, and most certain hunger.
Creature
Bog-Hog
The great bristled hog of the deep marsh — 92 kg of bad temper that the ogres fight for, feed, and finally mourn at a volume.
Creature
Bog-Hop Froglok
A toad-leap of the black bog, sticky, short-tempered, and absolutely not to be cornered, who keeps its oaths loud and sharp and very short.
Creature
Court-Sight Serpent Folk
A scaled, marsh-court judge of the coiled towers who sees the court's word and keeps the venom-courts of the coil, the marsh's feudal, clannish, and most certain eye.
Creature
Dawn-Chorus High Elf
A golden-skinned singer of the silver city who holds the dawn in their voice, keeping the city's spell-songs steady through every turn of the tide.
Creature
Current-Sense Merfolk
A scaled, finned reef-kin of the living coral city who feels the current and keeps the deep spires, the throne's social, clannish, and most certain fin.
Race
God
Divine beings of immense power — creators, destroyers, and rulers of reality itself. Not all gods are good; not all are wise.
Race
Krakens
Trench leviathans of the deep. 91.44 m of tentacle and madness — no society, only lair, hunger, and the rare spawn.
Race
Lightning Goblins
Charged, reckless goblin packs who built crystal spires to drink the storms and consider the sky a metered resource.
Race
Merfolk
Scaled, finned reef-kin of the living coral city. They trade in pearls, and they consider the reef a promise the sea keeps.
Race
Naga
Serpent-bodied humanoids of the temple-spires. They decide who is punished, and they consider the venom a promise the court keeps.
Creature
Storm-Eagle
A great white-headed eagle of the high cliffs, with wings wide as a door and eyes that see the small thing from the top of the storm.
Creature
Tide-Sense Dregmaw
A shark-skinned, gilled judge of the bone city who feels the tide and keeps the feed, the warren's cannibal, clannish, and most certain fang.
Race
Air Goblins
Light-boned cliff goblins who rope-lash their city to the wind and treat the ground as a temporary inconvenience.
Race
Water Goblins
Gill-rimmed goblin packs that live under the waves in a flooded cave network no chart has mapped.
Creature
Wind-Rider Vantari
The Vantari that goes — the bird of the open, the messenger, the scout, and the hunter of the far ground, who carries the roost out into the whole of the sky.
Creature
Sky-Keeper Vantari
The Vantari that stays — the warden of the roost-platform, the one who counts the eggs, mends the ledge, and keeps the cliff whole through the storm.
Creature
Bone-Carry Dregmaw
A shark-skinned, gilled judge of the bone city who carries the warren's bones and keeps the low warrens, the warren's quick, clannish, and most certain hand.
Creature
Trap-Goblin
The goblin that builds the trap the rest of the warren eats by — small, patient, and the only beast that considers a spring-loaded jaw a form of art.
Creature
Vein-Reader Dwarf
An iron-skinned deep-dwelling dwarf of the delve who reads the deep-veins by the dark and the sound of the stone, the clan's patient, remembering, and most careful eye.
Creature
Stormdrinker Lightning Goblin
A charged, reckless goblin of the crystal spires who drinks the storm through the spires' pale blue light and meters the sky like a well.
Character
Uaellaen
Dark elf archmage, god-slayer, former Remedy member, founder of The Forgotten, and narrator of this universe's story.
Creature
True-Flight Angel
The tall, narrow, slightly-too-clean line of the highest plane, with a pair of true wings folded at the back in a soft ivory to pale gold range and a pair of large, clear pale gold eyes. Its wings are not a tool but a statement, and the statement is the flight.
By Mark
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