Browse the Grimoire

With Image Story Cast
Dark Elf
Race Dark Elf A dark-skinned elven lineage of the deep places — violet-to-black skin, eyes that glow in the dark, and a history that runs through fire.
Cockatrices
Race Cockatrices Crested, serpent-tailed fowl of the roost. A hundred eggs in a single nest, each one a threat. The mother decides which hatch.
Crow Men
Race Crow Men Black-plumed carrion-kin of the great tree whose economy is built on bones, feathers, and the trade of information.
Chimeras
Race Chimeras Three-parted beasts of the mosaic crags. Lion-front, goat-mid, serpent-tail — each part a different animal, and the mother decides which.
Centaurs
Race Centaurs Nomads of the open plains — half human, half horse, who do not ride because they are the ride.
Cat Men
Race Cat Men Lean, fast feline humanoids — slit pupils, retractable claws, and the unhurried confidence of apex predators.
Basilisks
Race Basilisks Scaled, gaze-wielders of the cavern. A look is a weapon, and the cavern answers the look.
Boar Men
Race Boar Men Tusked barrens-kin whose tusks are polished status and whose foraging lines are run by the stocky females.
Bear Men
Race Bear Men Massive furred kin of the deep forest who hibernate as a sacred rite and consider the long sleep a promise the forest keeps.
Bugbears
Race Bugbears Hulking swamp-ambushers with club-jaws — they plan the kill, they set the trap, and they consider the swamp a debt the water owes them.
Bat Men
Race Bat Men Folded-wing cavern-kin of the dark who hunt by sonar and consider the echo the only honest voice.
Angel
Race Angel Celestial beings of divine purpose — messengers, warriors, and guardians of a plane between mortals and gods.
Trolls
Race Trolls Regenerating brutes of the deep woods and mountain passes. Slow to anger, near-impossible to kill.
Manticores
Race Manticores Lion-bodied, scorpion-tailed, bat-winged beasts of the sting crags. The sting is the word, and the crag answers the sting.
Sirens
Race Sirens Vocal humanoids of the coasts and deep water. Their song is a weapon, a tool, and the only language they truly speak.
Skeletons
Race Skeletons Animated dead. Mindless thralls or willed revenants — the bones that refuse to rest.
Satyrs
Race Satyrs Goat-legged revelers of the vine-tangled hills. Wine, pan-pipes, and mischief — the party ends when the vine-queen says so.
Wraiths
Race Wraiths Shade-born, hollow-eyed stalkers of the moor. They do not touch, they do not rest, and they consider the moan a promise the moor keeps.
Wolf Men
Race Wolf Men Furred forest-kin of the conifers who live in hollow-oak dens and keep the pack as a promise, not a family.
Vampires
Race Vampires Pale, fanged night-lords of the crypt. They do not age, they do not die, and they consider the ledger of blood a promise the crypt keeps.
Venom Goblins
Race Venom Goblins Fanged, gill-rimmed marsh goblins who distill the poison of their fen and judge everything, including you, by scent.
Minotaurs
Race Minotaurs Horned, labyrinthine humanoids who think in corridors — the maze is sacred, and the Wardens' memory is the only authority that matters.
Observers
Race Observers Eyes in the dark. Faceless, robed, and endlessly patient — they record everything, and they consider the record a promise the dark keeps.
Human
Race Human Short-lived, endlessly ambitious builders of empires, guilds, and churches — the race every other race measures itself against.

By Mark

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