Browse the Grimoire
Location
Rootcellar Hills
A range of green hills honeycombed with root-cellars, their surface soft underfoot, their silence broken only by the ale and the oath.
Location
Selkie Shore
A cold coast of black rock and grey water, its surface a constant shimmer, its silence broken only by the skin and the leave.
Location
Serpent Spire
A temple-spires of venom and court, its spires grown from the bone of the court, its air thick with the smell of the venom.
Location
Skyspire Footholds
A ring of sheer cliffs studded with lashed platforms and woven wind-sacks, joined by swaying rope-bridges.
Location
Stormglass Spires
A row of tuned conductive crystal spires on a wind-scoured ridge that drink the storm and glow pale blue.
Location
The Abyssal Coil
A trench of the deep, its floor a constant blue-black shimmer, its silence broken only by the coil and the spawn.
Location
The Aetheric Throne
A city of cold light and ringing silence in the highest plane, where the angels keep their vigil and their judgment.
Location
The Ashen Reach
A wide, open country of old fields and new towns, where the humans keep their many oaths and their short, sharp, and very loud lives.
Location
The Bog Hollows
A hollow of black bog and warm water, where the frogloks keep their leaps and their short, sharp, and very loud oaths.
Location
The Bone Fields
A field of white bone and cold air, where the skeletons keep their strength and their very long, very quiet, and very patient oaths.
Location
The Bone Ossuary
An ossuary of pale bone, its chambers lit by the phosphorescence of the soul, its silence broken only by the anchor and the spell.
Location
The Brook Holds
A hold of black stone and cold water, where the trolls keep their strength and their very long, very quiet, and very patient oaths.
Location
The Coil Marshes
A swamp of coiled towers built of woven reeds and bone, its water black and still, its air thick with the smell of the coil.
Location
The Deepdelve
A vast tunnel network under the river plain, its chambers clean and its map kept in memory, its water a constant drip.
Location
The Drakemoor
A moor of black scale-stone and ash, where the dragon-kin keep their kinship and their long, slow grudges.
Location
The Drowned Warrens
A vast submerged cave network in a drowned bay, its chambers connected by arches that rise to the waterline.
Location
The Elemental Roost
A roost of bare stone at the edge of the planes, where the dragons keep their hoards and their long, cold patience.
Location
The Fanghold
A hold of black stone and iron in the high fangs, where the orcs keep their war and their short, sharp, and very loud oaths.
Location
The Fangsteppe
A bone-totem savanna, its ground scored with fang-marks and its totems carved from the bone of the chase, its howl carrying for miles.
Location
The Fen Mirror
A mirror-still bog, its surface a constant grey shimmer, its air a constant drip, its silence broken only by the mirror and the drown.
Location
The Forge Halls
A hall of black stone and cold fire, where the golems keep their strength and their very long, very quiet, and very patient oaths.
Location
The Gaze Caverns
A cavern of turned stone, its walls carved with the shapes of those who looked, its silence broken only by the gaze and the turn.
Location
The Scale Pool
A pool of black scale and warm water in the deep marsh, where the lizard-men keep their scales and their long, slow, and very patient oaths.
Location
The Gullet Pits
A blood pit of the marsh, its surface a constant pale shimmer, its air a constant drip, its silence broken only by the ledger and the debt.
By Mark
air (1) backstory (1) bestiary (72) between-universes (1) boundary (1) coast (1) current-universe (3) earth (1) fire (1) frozen (1) home (72) ice (1) lake (1) lightning (1) location (5) mystery (3) old-world (1) placeholder (1) setting (1) shadow (1) threshold (1) tundra (1) unknown (1) veil (1) venom (1) water (1)
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