Browse the Grimoire
Location
The Moaning Moor
A moor of pale shade, its surface a constant grey shimmer, its silence broken only by the moan and the soul.
Location
The Mire Barracks
A barracks of black mud and broken stone in the deep marsh, where the ogres keep their strength and their very short, very sharp, and very loud oaths.
Location
The Melt Pool
A collective of gelatinous colony-pools in a shallow basin, its surface a constant amber shimmer, its floor dissolving and re-forming.
Location
The Labyrinth
A maze of black stone and kept air, where the minotaurs keep their strength and their very long, very quiet, and very patient oaths.
Location
The Fen Mirror
A mirror-still bog, its surface a constant grey shimmer, its air a constant drip, its silence broken only by the mirror and the drown.
Location
The Fangsteppe
A bone-totem savanna, its ground scored with fang-marks and its totems carved from the bone of the chase, its howl carrying for miles.
Location
The Fanghold
A hold of black stone and iron in the high fangs, where the orcs keep their war and their short, sharp, and very loud oaths.
Historical Event
The Fall of Remedy
The quiet, melancholic end of Remedy's golden age. Not a battle, not a betrayal - the old guard simply grew tired, and the guild was not enough people to survive. Uaellaen does not talk about it.
Location
The Elemental Roost
A roost of bare stone at the edge of the planes, where the dragons keep their hoards and their long, cold patience.
Location
The Drowned Warrens
A vast submerged cave network in a drowned bay, its chambers connected by arches that rise to the waterline.
Historical Event
The Drop
The moment a demi-god of the old world banished Uaellaen and his companions into the unknown universe. The demi-god is deliberately unnamed — the mystery stays open for later episodes. Most of the six arrived together; one or two landed elsewhere. The end of the backstory. The beginning of the story.
Location
The Sanguine Crypts
A crypt of pale stone, its chambers lit by the phosphorescence of the blood, its silence broken only by the ledger and the debt.
Location
The Deepdelve
A vast tunnel network under the river plain, its chambers clean and its map kept in memory, its water a constant drip.
Location
The Infernal Pits
A pit of black fire and broken stone at the bottom of the world, where the demons keep their bargains and their hunger.
Location
The Hissing Roost
A nest of a hundred eggs in a bare cliff-face, its silence broken only by the hiss and the clutch.
Location
The Gullet Pits
A blood pit of the marsh, its surface a constant pale shimmer, its air a constant drip, its silence broken only by the ledger and the debt.
Location
The Grassy Steppe
A wide, open plain of tall grass and running water, where the centaurs ride in the wind and keep the oldest oaths on horseback.
Location
The Gaze Caverns
A cavern of turned stone, its walls carved with the shapes of those who looked, its silence broken only by the gaze and the turn.
Location
The Forge Halls
A hall of black stone and cold fire, where the golems keep their strength and their very long, very quiet, and very patient oaths.
Race
Elementals
Beings of pure elemental essence from the elemental planes. From wisps to avatars that dwarf armies.
Deity
Omnath, the Last Memory
God of knowledge, prophecy, and record. Every book in her library is a life already ended; she reads tomorrow's pages aloud.
Concept
The Old World
The unnamed universe of the backstory. The world of Remedy, Legacy of Steel, the Nameless God, and the icy tundras. It remains unnamed by design.
Historical Event
The First Echo
The moment Uaellaen first spoke a spell of pure light into the dark, and the world answered with a single note of violet sound.
Race
Oozes
Gelatinous colony-pools with no brain and one hunger. They dissolve everything, and they consider the melt the only honest conversation.
By Marks
air (10) ancient (9) animal (143) aquatic (9) backstory (13) beast-folk (9) carnivore (22) character (8) combat (28) current-universe (12) dark (7) dark-elf (6) divine (5) dragon (7) dwarf (5) earth (8) elf (6) fire (8) goblin (9) god-like (10) god-servant (6) herbivore (6) humanoid (6) light (8) magic (56) moor (5) mystery (5) omnivore (40) overpowered (13) pantheon (12) poison (6) predator (7) protagonist (6) remedy (10) story-cast (37) the-forgotten (6) undead (15) venom (8) warrior (6) water (9)
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