Browse the Grimoire

With Image Story Cast
The Mire Barracks
Location The Mire Barracks A barracks of black mud and broken stone in the deep marsh, where the ogres keep their strength and their very short, very sharp, and very loud oaths.
The Melt Pool
Location The Melt Pool A collective of gelatinous colony-pools in a shallow basin, its surface a constant amber shimmer, its floor dissolving and re-forming.
The Labyrinth
Location The Labyrinth A maze of black stone and kept air, where the minotaurs keep their strength and their very long, very quiet, and very patient oaths.
The Infernal Pits
Location The Infernal Pits A pit of black fire and broken stone at the bottom of the world, where the demons keep their bargains and their hunger.
The Hissing Roost
Location The Hissing Roost A nest of a hundred eggs in a bare cliff-face, its silence broken only by the hiss and the clutch.
The Gullet Pits
Location The Gullet Pits A blood pit of the marsh, its surface a constant pale shimmer, its air a constant drip, its silence broken only by the ledger and the debt.
The Grassy Steppe
Location The Grassy Steppe A wide, open plain of tall grass and running water, where the centaurs ride in the wind and keep the oldest oaths on horseback.
The Gaze Caverns
Location The Gaze Caverns A cavern of turned stone, its walls carved with the shapes of those who looked, its silence broken only by the gaze and the turn.
The Forge Halls
Location The Forge Halls A hall of black stone and cold fire, where the golems keep their strength and their very long, very quiet, and very patient oaths.
The Fen Mirror
Location The Fen Mirror A mirror-still bog, its surface a constant grey shimmer, its air a constant drip, its silence broken only by the mirror and the drown.
The Fangsteppe
Location The Fangsteppe A bone-totem savanna, its ground scored with fang-marks and its totems carved from the bone of the chase, its howl carrying for miles.
The Fanghold
Location The Fanghold A hold of black stone and iron in the high fangs, where the orcs keep their war and their short, sharp, and very loud oaths.
The Fall of Remedy
Historical Event The Fall of Remedy The quiet, melancholic end of Remedy's golden age. Not a battle, not a betrayal - the old guard simply grew tired, and the guild was not enough people to survive. Uaellaen does not talk about it.
The Elemental Roost
Location The Elemental Roost A roost of bare stone at the edge of the planes, where the dragons keep their hoards and their long, cold patience.
The Drowned Warrens
Location The Drowned Warrens A vast submerged cave network in a drowned bay, its chambers connected by arches that rise to the waterline.
The Drop
Historical Event The Drop The moment a demi-god of the old world banished Uaellaen and his companions into the unknown universe. The demi-god is deliberately unnamed — the mystery stays open for later episodes. Most of the six arrived together; one or two landed elsewhere. The end of the backstory. The beginning of the story.
The Drakemoor
Location The Drakemoor A moor of black scale-stone and ash, where the dragon-kin keep their kinship and their long, slow grudges.
The Deepdelve
Location The Deepdelve A vast tunnel network under the river plain, its chambers clean and its map kept in memory, its water a constant drip.
The Coil Marshes
Location The Coil Marshes A swamp of coiled towers built of woven reeds and bone, its water black and still, its air thick with the smell of the coil.
The Brook Holds
Location The Brook Holds A hold of black stone and cold water, where the trolls keep their strength and their very long, very quiet, and very patient oaths.
The Bone Ossuary
Location The Bone Ossuary An ossuary of pale bone, its chambers lit by the phosphorescence of the soul, its silence broken only by the anchor and the spell.
The Bone Fields
Location The Bone Fields A field of white bone and cold air, where the skeletons keep their strength and their very long, very quiet, and very patient oaths.
The Bog Hollows
Location The Bog Hollows A hollow of black bog and warm water, where the frogloks keep their leaps and their short, sharp, and very loud oaths.
The Ashen Reach
Location The Ashen Reach A wide, open country of old fields and new towns, where the humans keep their many oaths and their short, sharp, and very loud lives.

By Mark

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