Browse the Grimoire
Location
The Mire Barracks
A barracks of black mud and broken stone in the deep marsh, where the ogres keep their strength and their very short, very sharp, and very loud oaths.
Location
The Melt Pool
A collective of gelatinous colony-pools in a shallow basin, its surface a constant amber shimmer, its floor dissolving and re-forming.
Location
The Labyrinth
A maze of black stone and kept air, where the minotaurs keep their strength and their very long, very quiet, and very patient oaths.
Location
The Infernal Pits
A pit of black fire and broken stone at the bottom of the world, where the demons keep their bargains and their hunger.
Location
The Hissing Roost
A nest of a hundred eggs in a bare cliff-face, its silence broken only by the hiss and the clutch.
Location
The Gullet Pits
A blood pit of the marsh, its surface a constant pale shimmer, its air a constant drip, its silence broken only by the ledger and the debt.
Location
The Grassy Steppe
A wide, open plain of tall grass and running water, where the centaurs ride in the wind and keep the oldest oaths on horseback.
Location
The Gaze Caverns
A cavern of turned stone, its walls carved with the shapes of those who looked, its silence broken only by the gaze and the turn.
Location
The Forge Halls
A hall of black stone and cold fire, where the golems keep their strength and their very long, very quiet, and very patient oaths.
Location
The Fen Mirror
A mirror-still bog, its surface a constant grey shimmer, its air a constant drip, its silence broken only by the mirror and the drown.
Location
The Fangsteppe
A bone-totem savanna, its ground scored with fang-marks and its totems carved from the bone of the chase, its howl carrying for miles.
Location
The Fanghold
A hold of black stone and iron in the high fangs, where the orcs keep their war and their short, sharp, and very loud oaths.
Historical Event
The Fall of Remedy
The quiet, melancholic end of Remedy's golden age. Not a battle, not a betrayal - the old guard simply grew tired, and the guild was not enough people to survive. Uaellaen does not talk about it.
Location
The Elemental Roost
A roost of bare stone at the edge of the planes, where the dragons keep their hoards and their long, cold patience.
Location
The Drowned Warrens
A vast submerged cave network in a drowned bay, its chambers connected by arches that rise to the waterline.
Historical Event
The Drop
The moment a demi-god of the old world banished Uaellaen and his companions into the unknown universe. The demi-god is deliberately unnamed — the mystery stays open for later episodes. Most of the six arrived together; one or two landed elsewhere. The end of the backstory. The beginning of the story.
Location
The Drakemoor
A moor of black scale-stone and ash, where the dragon-kin keep their kinship and their long, slow grudges.
Location
The Deepdelve
A vast tunnel network under the river plain, its chambers clean and its map kept in memory, its water a constant drip.
Location
The Coil Marshes
A swamp of coiled towers built of woven reeds and bone, its water black and still, its air thick with the smell of the coil.
Location
The Brook Holds
A hold of black stone and cold water, where the trolls keep their strength and their very long, very quiet, and very patient oaths.
Location
The Bone Ossuary
An ossuary of pale bone, its chambers lit by the phosphorescence of the soul, its silence broken only by the anchor and the spell.
Location
The Bone Fields
A field of white bone and cold air, where the skeletons keep their strength and their very long, very quiet, and very patient oaths.
Location
The Bog Hollows
A hollow of black bog and warm water, where the frogloks keep their leaps and their short, sharp, and very loud oaths.
Location
The Ashen Reach
A wide, open country of old fields and new towns, where the humans keep their many oaths and their short, sharp, and very loud lives.
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