Browse the Grimoire
Creature
Tinker-Sight Gnome
A brass-rimmed workshop gnome of the hollows who sees through every machine and keeps the machinery of the clan running, one repair at a time.
Creature
Surface-Turn Water Goblin
A gill-rimmed goblin of the drowned cave network who turns to the waterline and trades with the surface, the warrens' only open hand.
Creature
Sting-Carry Manticore
A lion-bodied, scorpion-tailed, bat-winged beast of the bare crag who carries the sting and keeps the high rings, the crag's territorial, cunning, and most certain tail.
Creature
Silver-Spire High Elf
A golden-skinned keeper of the silver spires' old, careful magic, patient as the white cliffs and twice as deliberate.
Creature
Sunlight-Sensitivity Dark Elf
The elven line in the deep, tall and narrow-waisted, with skin the deep violet to a near-black and eyes that glow in the dark. The surface light is a wound to it — the wound that keeps the deep honest — and the sensitivity is not a choice.
Creature
Spell-Carry Lich
The lean, quick shape of the anchor-line — thin through the ribcage, the hand long and certain, the whole of it built to carry the spell across the ossuary and to spend one word the size of a promise on the stranger who is worth the soul.
Creature
Spire-Sight Naga
A serpent-bodied, green-gold scaled judge of the temple-spires who sees from the highest spire and keeps the court's long word, the spire's feudal, clannish, and most certain eye.
Creature
Spire-Tuner Lightning Goblin
A charged, patient goblin of the crystal spires who tunes the spires' resonance and keeps the ridge's stored charge from spilling.
Creature
Spire-Sense Observer
The tall, narrow, robed shape of the silent city, faceless under the hood, with a pale robe the color of old spire-stone and a single record bead at the throat. It feels the silence's mood a day before it is broken, and the feeling is not a choice.
Creature
Spire-Sense Harpy
A feathered, shrieking aerial raider of the sheer tower who senses the spire and keeps the scream-rings, the spire's feudal, pack, and most certain song.
Creature
Song-Open Earth Goblin
A stone-shaping goblin of the singing tunnels who opens the mountains by hand and song, the cleanest hand and the oldest voice in the range.
Creature
Song-Carry Harpy
A feathered, shrieking aerial raider of the sheer tower who carries the song and keeps the high rings, the spire's feudal, cunning, and most certain voice.
Creature
Skin-Keep Selkie
A seal-bodied, skin-keeping watcher of the cold coast who keeps the skin and guards the shore, the shore's clannish, watchful, and most certain hide.
Creature
Sonar-Sense Bat Man
A folded-wing, grey-brown cavern kin who hunts by sonar and keeps the open caverns, the roosts' quick, patient, and most certain eye.
Creature
Shadow-Word Cat Man
A lean, slate-grey feline kin of the sun-warmth warrens who speaks the shadow word and moves through the dark as if it were a door left open.
Creature
Shore-Ferry Half-Elf
A long-eared, short-lived middle-kin who keeps the ferries and the two oaths, a little elf and a little human and all middle.
Creature
Shovel-Hand Mole Man
A blind, shovel-handed tunnel-sculptor of the river plain who digs the cleanest tunnels in the deep and ranks the packs by the dig, the delve's quick, patient, and most certain eye.
Creature
Shade-Sense Wraith
The tall, narrow, hollow shape — heavy through the jaw, the eyes hollow and grey, the whole of it reading as one word that is waiting for a soul, built to stand in the moor and not move.
Creature
Sentence-Carry Serpent Folk
A scaled, marsh-court judge of the coiled towers who carries the coil's sentences and keeps the low coils, the marsh's quick, clannish, and most certain hand.
Creature
Sack-Weave Air Goblin
A light-boned cliff goblin who weaves the footholds' wind-sacks and mends their ropes, the quiet hand that keeps the city aloft.
Creature
Scree-Wolf
The thin grey wolf of the ruined hills — the goblin's partner in the long hunt, whose screech is the warren's horn and whose patience is the goblin's own.
Creature
Scent-Judge Venom Goblin
A fanged, gill-rimmed marsh goblin who judges everything, including you, by scent and marks the warrens with its bitter, judging word.
Creature
Secret-Keep Fox Man
A red-amber, mask-marked forest kin of the amber woods who keeps the secrets of the hollow and trades them out at exactly the right price.
Creature
Root-Cellar Halfling
A small, root-cellared halfling of the green hills who tends the deep root-cellars and the hill's oldest stores, the hold's patient, remembering, and most certain eye.
By Mark
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