Browse the Grimoire

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Ice Goblins
Race Ice Goblins Thick-necked goblin packs who live in a glacier fissure lit by hot vents, treating the cold as a room they chose.
Hobgoblins
Race Hobgoblins Iron-skinned goblin soldiers of the bastion — drill, ranks, iron discipline, and the only goblin line that considers a formation a form of prayer.
High Elf
Race High Elf Tall, golden-skinned, magically gifted archelven of the silver cities — the classical ideal of elven civilization, and its most patient practitioner.
Harpies
Race Harpies Feathered, shrieking aerial raiders of the scream spire. Their song is a weapon, and the spire answers the song.
Halflings
Race Halflings Small, root-cellared folk of the green hills who keep the oldest oaths in the world — and consider the root-cellar a promise the hill keeps for them.
Gryphons
Race Gryphons Eagle-winged lion-folk of the single sheer peak. Guardians of gold and oaths, they do not speak much, and they do not break a word.
Half-Elf
Race Half-Elf Children of two worlds — part elven grace, part human drive — who prove that identity does not have to be a choice.
Grumwald the Oathkeeper
Character Grumwald the Oathkeeper Dwarf god-servant and divine enforcer of oaths, contracts, and broken promises. He keeps what gods make binding.
Golems
Race Golems Constructed beings of stone, metal, or clay. Animated by will, bound by word. The most loyal servants in existence — if they understand the word.
Goblins
Race Goblins The base stock of the warren races — small, scavenging, ambush-happy, and the only race that considers a good trap a form of art.
Gnome
Race Gnome Small, endlessly curious tinker-illusionists of the hollows — small bodies, enormous ideas, and a workshop that is sometimes a hazard.
Galeforce
Dragon Galeforce An ancient Air Dragon, master of storms and atmospheric dominion.
Gnolls
Race Gnolls Laughing hyena-packs of the bone-totem savanna. They hunt in the howl, they laugh in the hunt, and they consider the bone a promise the savanna keeps.
Frogloks
Race Frogloks Toad-like amphibians of the deep bogs. Short-tempered, sticky, and absolutely not to be cornered.
Fox Men
Race Fox Men Red-furred autumn-kin of the amber forest who trade in secrets and consider the smile the only honest face.
Fire Goblins
Race Fire Goblins Small goblinoid packs of the volcanic wastes. They breed in the heat and fight with ember-tipped spears.
Fae Folk
Race Fae Folk Beautiful, cruel kin of the shifting forest. They are bound by promise, and a promise kept is the only thing they respect.
Dwarf
Race Dwarf Stout stone- and metal-masters who live deep in the mountain, where the hammer is the only clock and the oath the only law.
Dragons
Race Dragons God-like philosophers with bodies the size of galleons — every element has a dragon, and every dragon speaks every language.
Erudite
Race Erudite Scholarly beings with vast intelligence and a hunger for knowledge. They study, catalogue, and sometimes weaponize all forms of knowledge.
Earth Goblins
Race Earth Goblins Stone-shaping goblin packs whose tunnels are the cleanest in the mountains, opened by hand and song.
Demi-God
Race Demi-God Mortals who have achieved near-divine status — heroes elevated by divine favour, extraordinary achievement, or exposure to the divine.
Drakes
Race Drakes Smaller, less magical cousins of the true dragons. Proud, territorial, and frequently mistaken for dragons by people who regret it.
Dragon Kin
Race Dragon Kin Descendants of dragon blood — mortals touched by draconic ancestry, carrying the pride and the wrath of the line.

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