Browse the Grimoire
Spell
The Dawn Rite
Faith · Circle 4 — The rite, kept at dawn under silence — the oath is the whole argument, and the keeping is the exchange, and the keeping is never optional.
Spell
Dread Shape
Dark · Circle 3 — A shape in the dark, held — the dark is the absence that holds the shape, and the shape is the one who is not there, and the not-there is the whole argument.
Spell
Corrode Iron
Poison · Circle 2 — The iron, taken apart — the corrosion is the whole argument, and the corrosion does not cut, and the corrosion wins by the slow argument that the edge was always the one who was losing.
Spell
Dart True
Venom · Circle 2 — A dart, drawn and let go where the hand says — the venom is the delivery, and the dart is the one who carries the wound with an address, and the address is the whole argument.
Spell
Buried Road
Earth · Circle 4 — The ground closes over a line — the road, the wall, the gap — and the earth does not move, so the earth *buries*.
Spell
Current Walk
Water · Circle 3 — A path of moving water, drawn under the foot and held — the water carries, and the carrying is the whole argument, and the one who walks is the one who is still standing.
Spell
Cinder Tongue
Fire · Circle 5 — The dragon's breath, held in the hand and let go where the hand says.
Spell
Cinder Fall
Fire · Circle 4 — A rain of cinders, set over an area and held.
By Mark
dark (1) earth (1) faith (1) fire (2) magic (8) poison (1) spell (8) venom (1) water (1)
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