Browse the Grimoire
Race
Hobgoblins
Iron-skinned goblin soldiers of the bastion — drill, ranks, iron discipline, and the only goblin line that considers a formation a form of prayer.
Race
High Elf
Tall, golden-skinned, magically gifted archelven of the silver cities — the classical ideal of elven civilization, and its most patient practitioner.
Race
Harpies
Feathered, shrieking aerial raiders of the scream spire. Their song is a weapon, and the spire answers the song.
Race
Halflings
Small, root-cellared folk of the green hills who keep the oldest oaths in the world — and consider the root-cellar a promise the hill keeps for them.
Race
Gryphons
Eagle-winged lion-folk of the single sheer peak. Guardians of gold and oaths, they do not speak much, and they do not break a word.
Race
Half-Elf
Children of two worlds — part elven grace, part human drive — who prove that identity does not have to be a choice.
Race
Golems
Constructed beings of stone, metal, or clay. Animated by will, bound by word. The most loyal servants in existence — if they understand the word.
Race
Goblins
The base stock of the warren races — small, scavenging, ambush-happy, and the only race that considers a good trap a form of art.
Race
Gnome
Small, endlessly curious tinker-illusionists of the hollows — small bodies, enormous ideas, and a workshop that is sometimes a hazard.
Race
Gnolls
Laughing hyena-packs of the bone-totem savanna. They hunt in the howl, they laugh in the hunt, and they consider the bone a promise the savanna keeps.
Race
Frogloks
Toad-like amphibians of the deep bogs. Short-tempered, sticky, and absolutely not to be cornered.
Race
Fox Men
Red-furred autumn-kin of the amber forest who trade in secrets and consider the smile the only honest face.
Race
Fire Goblins
Small goblinoid packs of the volcanic wastes. They breed in the heat and fight with ember-tipped spears.
Race
Fae Folk
Beautiful, cruel kin of the shifting forest. They are bound by promise, and a promise kept is the only thing they respect.
Race
Dwarf
Stout stone- and metal-masters who live deep in the mountain, where the hammer is the only clock and the oath the only law.
Race
Dragons
God-like philosophers with bodies the size of galleons — every element has a dragon, and every dragon speaks every language.
Race
Erudite
Scholarly beings with vast intelligence and a hunger for knowledge. They study, catalogue, and sometimes weaponize all forms of knowledge.
Race
Elves
The eldest people of the wood and the stone — High Elf, Dark Elf, and Half-Elf, keepers of the long word and the bargain that outlives the bargainer.
Race
Earth Goblins
Stone-shaping goblin packs whose tunnels are the cleanest in the mountains, opened by hand and song.
Race
Demi-God
Mortals who have achieved near-divine status — heroes elevated by divine favour, extraordinary achievement, or exposure to the divine.
Race
Drakes
Smaller, less magical cousins of the true dragons. Proud, territorial, and frequently mistaken for dragons by people who regret it.
Race
Dragon Kin
Descendants of dragon blood — mortals touched by draconic ancestry, carrying the pride and the wrath of the line.
Race
Demon
Fiendish beings of the dark planes — embodiments of chaos and malice, though individual demons often have agendas that go beyond simple evil.
Race
Deep Ones
Pale gill-bellied folk of the pressure vaults. They surface only to drag, and they consider the pull a promise the deep keeps.
By Mark
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