Browse the Grimoire

With Image Story Cast
Anvil Caves
Location Anvil Caves Gem-mining tunnels and forges under a dead mountain, its chambers lit by furnace-heat, its gems priced and its dragon respected.
Aelfarion, the Silver City
Location Aelfarion, the Silver City A city of silver spires and old, careful magic, carved into the white cliffs of the coast, its silence broken only by the spell and the word.
Karn Dun, the Deep Delve
Location Karn Dun, the Deep Delve A vast city-hall carved into the roots of the mountain, its halls lit by the forge and the oath, its silence broken only by the hammer and the word.
Ironwood Grove
Location Ironwood Grove A deep forest of iron-wood trees, their trunks hollowed into bear-halls, their roots thick enough to carry a sleeping giant.
Howling Fen
Location Howling Fen A vast conifer forest of standing water and hollow oaks, where the trees are carved into dens and the howls carry for miles.
Hollowmere
Location Hollowmere A drowned place under a dark, still lake in the unknown universe. Something sleeps beneath it. The second real place in the current world.
Cavern-Sense Basilisk
Creature Cavern-Sense Basilisk The low, broad wall of the dark — heavy through the ridge, the head low, the ivory gaze-ring wet and bright, built to sit still for a long time and spend one look that does not come back.
Ancestry-Sense Dragon Kin
Creature Ancestry-Sense Dragon Kin The tall mortal line with the draconic weight in it — narrow-waisted, the shoulders a little broad, the fine scale-patch pale gold at the throat, the whole of it reading as one line that is waiting to be spoken in a tongue the mouth was not built for.
Call-Carry Deep One
Creature Call-Carry Deep One A pale, gill-bellied deep-kin of the pressure vaults who carries the call and keeps the high vaults, the vault's clannish, shy, and most certain voice.
Elementals
Race Elementals Beings of pure elemental essence from the elemental planes. From wisps to avatars that dwarf armies.
Omnath, the Last Memory
Deity Omnath, the Last Memory God of knowledge, prophecy, and record. Every book in her library is a life already ended; she reads tomorrow's pages aloud.
The Old World
Concept The Old World The unnamed universe of the backstory. The world of Remedy, Legacy of Steel, the Nameless God, and the icy tundras. It remains unnamed by design.
The First Echo
Historical Event The First Echo The moment Uaellaen first spoke a spell of pure light into the dark, and the world answered with a single note of violet sound.
Oozes
Race Oozes Gelatinous colony-pools with no brain and one hunger. They dissolve everything, and they consider the melt the only honest conversation.
The Founding of The Forgotten
Historical Event The Founding of The Forgotten In the unknown universe, after the Drop, Uaellaen founded The Forgotten — a guild of the banished, the forgotten, and the cast out.
The Company
Faction The Company The six who were banished together and who keep each other: Uaellaen, Uuaellaen, Rumzuck, Smackage, Wreckreate, and Zahlia. The first party of The Forgotten — and the question of who comes seventh.
The Episodes
Concept The Episodes Uaellaen's Chronicles, told in episodes — the story as it is being written and drawn.

By Mark

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