Browse the Grimoire

With Image Story Cast
Bone-Carry Dregmaw
Creature Bone-Carry Dregmaw A shark-skinned, gilled judge of the bone city who carries the warren's bones and keeps the low warrens, the warren's quick, clannish, and most certain hand.
Wind-Rider Vantari
Creature Wind-Rider Vantari The Vantari that goes — the bird of the open, the messenger, the scout, and the hunter of the far ground, who carries the roost out into the whole of the sky.
Sky-Keeper Vantari
Creature Sky-Keeper Vantari The Vantari that stays — the warden of the roost-platform, the one who counts the eggs, mends the ledge, and keeps the cliff whole through the storm.
Tide-Sense Dregmaw
Creature Tide-Sense Dregmaw A shark-skinned, gilled judge of the bone city who feels the tide and keeps the feed, the warren's cannibal, clannish, and most certain fang.
Current-Sense Merfolk
Creature Current-Sense Merfolk A scaled, finned reef-kin of the living coral city who feels the current and keeps the deep spires, the throne's social, clannish, and most certain fin.
Storm-Eagle
Creature Storm-Eagle A great white-headed eagle of the high cliffs, with wings wide as a door and eyes that see the small thing from the top of the storm.
Trap-Goblin
Creature Trap-Goblin The goblin that builds the trap the rest of the warren eats by — small, patient, and the only beast that considers a spring-loaded jaw a form of art.
Vein-Reader Dwarf
Creature Vein-Reader Dwarf An iron-skinned deep-dwelling dwarf of the delve who reads the deep-veins by the dark and the sound of the stone, the clan's patient, remembering, and most careful eye.
Stormdrinker Lightning Goblin
Creature Stormdrinker Lightning Goblin A charged, reckless goblin of the crystal spires who drinks the storm through the spires' pale blue light and meters the sky like a well.
True-Flight Angel
Creature True-Flight Angel The tall, narrow, slightly-too-clean line of the highest plane, with a pair of true wings folded at the back in a soft ivory to pale gold range and a pair of large, clear pale gold eyes. Its wings are not a tool but a statement, and the statement is the flight.
Superior-Darkness Dark Elf
Creature Superior-Darkness Dark Elf The elven line in the deep, tall and narrow-waisted, with skin the deep violet to a near-black and a network of fine, pale violet veins at the temples. It is at home in the dark the way the surface is at home in the light, and the dark never burns it.
Sound-Reader Shadow Goblin
Creature Sound-Reader Shadow Goblin A nearly-blind goblin of the sunless sinkhole who reads the dark by sound and shadow and treats light as noise.
Roost-Sense Cockatrice
Creature Roost-Sense Cockatrice A crested, serpent-tailed fowl of the bare cliff roost who senses the roost and keeps the hundred-egg nest, the roost's territorial, aggressive, and most certain hiss.
Ring-Tender Shadow Goblin
Creature Ring-Tender Shadow Goblin A nearly-blind goblin of the sunless sinkhole who tends the pale ring-fungus and keeps the hollow's slow light from guttering out.
Pool-Sense Lizard Man
Creature Pool-Sense Lizard Man A scaled, amphibious patient reptilian of the marshes and river deltas who feels the pool-sense and waits for everything, the delta's clannish, territorial, and most certain wait.
Pressure-Sense Deep One
Creature Pressure-Sense Deep One A pale, gill-bellied deep-kin of the pressure vaults who senses the pressure and keeps the low vaults, the vault's clannish, shy, and most certain pull.
Pit-Sense Leech Folk
Creature Pit-Sense Leech Folk A pale, quick parasitic marsh-kin of the blood pits who senses the pit and keeps the ledger, the pit's clannish, shy, and most certain bite.
Ossuary-Sense Lich
Creature Ossuary-Sense Lich The tall, bone-clad shape of the ossuary — the ribs showing through the pale hide, the hand too long, the whole of it reading as one promise that the ossuary keeps and the anchor will not break.
One-Breath Drake
Creature One-Breath Drake The long, coiled shape of the pit — heavy through the shoulder, the crest long, the amber eyes flat, the whole of it built around one breath that does not come back and one dive that ends the argument.
Maze-Memory Minotaur
Creature Maze-Memory Minotaur A horned, labyrinthine keeper of the black-stone maze who remembers the maze and walks the corridors blind, the labyrinth's clannish, honor-bound, and most certain turn.
Map-Keep Mole Man
Creature Map-Keep Mole Man A blind, shovel-handed tunnel-sculptor of the river plain who carries the map in memory and keeps the deep's oldest tunnels, the delve's patient, clannish, and most certain voice.
Line-Sworn Hobgoblin
Creature Line-Sworn Hobgoblin An iron-skinned goblin soldier of the bastion who holds the drill-line, for whom a formation held steady is a prayer and a word kept.
Idea-Brand Gnome
Creature Idea-Brand Gnome A brass-rimmed workshop gnome of the hollows who brands new ideas onto the wrist and ranks the clan by invention, not age.
Iron-Tusk
Creature Iron-Tusk The giant boar of the deep barrens, a beast of eight hands with a bristle coat of iron-grey and a single great tusk that curves like a scythe.

By Mark

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