Browse the Grimoire
Spell
Tide Break
Water · Circle 5 — The line's signature — the tide, drawn and let go where the hand says, and the tide is the one who is still standing, and the one who cast it is the one who gave the blood, and the blood is the one the story remembers.
Spell
Ice Grab
Water · Circle 2 — A limb, frozen in the shape the hand held — the water finds the gap and the gap is the limb, and the limb is the one who is still standing, and the standing is the one who has to wait.
Spell
Current Walk
Water · Circle 3 — A path of moving water, drawn under the foot and held — the water carries, and the carrying is the whole argument, and the one who walks is the one who is still standing.
Spell
Drown Glass
Water · Circle 4 — A sphere of pressurized water, held in the hand and let go where the hand says — the pressure is the whole argument, and the sphere does not cut, and the sphere does not flow, and the sphere is the one who is still standing.
Spell
Water Thread
Water · Circle 1 — A jet of water, drawn in a line and let go.
Spell
Flood Voice
Water · Circle 2 — A torrent, drawn and let go where the voice says.
Race
Water Goblins
Gill-rimmed goblin packs that live under the waves in a flooded cave network no chart has mapped.
Race
Sirens
Vocal humanoids of the coasts and deep water. Their song is a weapon, a tool, and the only language they truly speak.
Location
The Drowned Warrens
A vast submerged cave network in a drowned bay, its chambers connected by arches that rise to the waterline.
By Mark
bestiary (2) coast (1) goblin (1) home (1) magic (6) non-pc (1) race (1) siren (1) spell (6) story-cast (1) vocal (1) water (9)
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