Browse the Grimoire
Spell
Hearth Wall
Fire · Circle 2 — A wall of flame, raised in a line and held.
Spell
Flame Lash
Fire · Circle 2 — A whip of fire, drawn in a line and let go where the line says.
Rule
The Eight Doors
The eight schools of magic — one per elemental plane — what each does, what it cannot, and the circle a mage stands in.
Rule
Wild Magic
The new world's rule — the pull comes back shaped — and the one technique that takes the tension back: mana-burn.
Magic System
The Elemental Planes
The eight elemental planes: fire, water, earth, air, poison, venom, dark, and light. The source of all elemental magic, the home of the elementals, and the planes the dragons are born masters of.
Race
High Elf
Tall, golden-skinned, magically gifted archelven of the silver cities — the classical ideal of elven civilization, and its most patient practitioner.
Race
Golems
Constructed beings of stone, metal, or clay. Animated by will, bound by word. The most loyal servants in existence — if they understand the word.
Race
Erudite
Scholarly beings with vast intelligence and a hunger for knowledge. They study, catalogue, and sometimes weaponize all forms of knowledge.
Character
Zahlia
The great enchantress — a dark elf of Remedy and The Forgotten, banished to the unknown universe with Uaellaen.
By Mark
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