Browse the Grimoire
Race
Crow Men
Black-plumed carrion-kin of the great tree whose economy is built on bones, feathers, and the trade of information.
Race
Centaurs
Nomads of the open plains — half human, half horse, who do not ride because they are the ride.
Race
Cat Men
Lean, fast feline humanoids — slit pupils, retractable claws, and the unhurried confidence of apex predators.
Race
Bear Men
Massive furred kin of the deep forest who hibernate as a sacred rite and consider the long sleep a promise the forest keeps.
Race
Boar Men
Tusked barrens-kin whose tusks are polished status and whose foraging lines are run by the stocky females.
Race
Bugbears
Hulking swamp-ambushers with club-jaws — they plan the kill, they set the trap, and they consider the swamp a debt the water owes them.
Race
Bat Men
Folded-wing cavern-kin of the dark who hunt by sonar and consider the echo the only honest voice.
Race
Angel
Celestial beings of divine purpose — messengers, warriors, and guardians of a plane between mortals and gods.
Race
Trolls
Regenerating brutes of the deep woods and mountain passes. Slow to anger, near-impossible to kill.
Race
Skeletons
Animated dead. Mindless thralls or willed revenants — the bones that refuse to rest.
Race
Sirens
Vocal humanoids of the coasts and deep water. Their song is a weapon, a tool, and the only language they truly speak.
Race
Wolf Men
Furred forest-kin of the conifers who live in hollow-oak dens and keep the pack as a promise, not a family.
Race
Minotaurs
Horned, labyrinthine humanoids who think in corridors — the maze is sacred, and the Wardens' memory is the only authority that matters.
Race
Human
Short-lived, endlessly ambitious builders of empires, guilds, and churches — the race every other race measures itself against.
Race
Elementals
Beings of pure elemental essence from the elemental planes. From wisps to avatars that dwarf armies.
Deity
Omnath, the Last Memory
God of knowledge, prophecy, and record. Every book in her library is a life already ended; she reads tomorrow's pages aloud.
By Mark
adaptable (1) aerial (1) ambush (1) amphibian (1) amphibious (1) ancient (1) angel (1) animated (2) arcane (1) artisan (1) avine (1) barrens (1) bastion (1) bat-man (1) bear-man (1) beast-folk (8) bestiary (7) brute (2) dark-elf (2) divine (3) dragon (3) elf (3) goblinoid (4) god (2) god-servant (2) half-elf (2) high-elf (2) human (2) hybrid (2) magic (3) non-pc (4) orc (2) overpowered (2) race (40) scavenger (2) story-cast (4) strong (3) sylvan (4) tribal (2) warrior (2)
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