Browse the Grimoire
Creature
Oath-Weaver Halfling
A small, root-cellared halfling of the green hills who weaves the old oaths and keeps them, the hill's patient, remembering, and most certain voice.
Creature
Mire-Read Bugbear
A hulking, club-jawed swamp-ambusher of the mire who reads the standing water by sound and shadow and treats the dry land as a place to avoid.
Creature
Gate-Sense Revenant
The tall, narrow, pale shape — heavy through the jaw and shoulder, the eyes pale and gate-white, the whole of it reading as one word that is waiting for an oath, built to stand at the gate and not move.
Creature
Gill-Deep Water Goblin
A gill-rimmed goblin of the drowned cave network who lives under the waves in chambers no chart has mapped, breathing the water as if it were air.
Creature
Map-Keep Mole Man
A blind, shovel-handed tunnel-sculptor of the river plain who carries the map in memory and keeps the deep's oldest tunnels, the delve's patient, clannish, and most certain voice.
Creature
Howl-Keeper Gnoll
A heavy-jawed, dry-brown hyena-packer of the bone-totem savanna who keeps the howl and leads the pack, the steppe's aggressive, social, and most certain voice.
Creature
Hollow-Oak Wolf-Man
A furred forest-kin of the conifers who lives in the carved hollow oaks and keeps the pack as a promise, not a family.
Creature
Height-Sight Drake
The tall, thin shape of the high ledge — light through the shoulder, the crest narrow, the amber eyes wide for the height, the whole of it built to see the pit from the top and to choose, one word at a time, which quarrel is worth the dive.
Creature
Hearth-Keeper Fire Goblin
A small, patient volcanic goblin who tends the caldera's magma lake as a hearth, keeping the fire banked for the pack through every slow season.
Creature
Hall-Keep Earth Goblin
A stone-shaping goblin of the singing tunnels who keeps the geode hall and its pale light, the range's memory and its most patient voice.
Creature
Grove-Sense Bear Man
A massive, deep-brown furred kin of the deep forest who feels the grove-sense and keeps the open ground, the hold's patient, territorial, and most certain eye.
Creature
Glimmerwood Fae
A beautiful, cruel kin of the shifting forest, bound by promise, for a promise kept is the only thing they respect.
Creature
Fang-Warden Ice Goblin
A thick-necked goblin of the glacier fissure who wards the ice fangs and keeps the crevasse's deep passages from collapsing in the long freeze.
Creature
Ember-Spear Fire Goblin
A small volcanic goblin who breeds in the heat and fights with an ember-tipped spear, treating the caldera's slow magma lake as a hearth to be kept.
Creature
Echo-Read Bat Man
A folded-wing, grey-brown cavern kin who reads the echo and keeps the dark, the cavern's patient, territorial, and most certain voice.
Creature
Glass Dragon
A galleon-sized philosopher of the plane's edge, whose body has taken the roost's fire and kept only the glass, so where the other dragons burn it sees.
Creature
Glimmerwood Elf
A long-lived keeper of the wood's long word, patient as the pale light that never stays in one place.
Creature
Superior-Darkness Dark Elf
The elven line in the deep, tall and narrow-waisted, with skin the deep violet to a near-black and a network of fine, pale violet veins at the temples. It is at home in the dark the way the surface is at home in the light, and the dark never burns it.
Creature
Sunlight-Sensitivity Dark Elf
The elven line in the deep, tall and narrow-waisted, with skin the deep violet to a near-black and eyes that glow in the dark. The surface light is a wound to it — the wound that keeps the deep honest — and the sensitivity is not a choice.
Creature
Sting-Carry Manticore
A lion-bodied, scorpion-tailed, bat-winged beast of the bare crag who carries the sting and keeps the high rings, the crag's territorial, cunning, and most certain tail.
Creature
Spire-Sense Harpy
A feathered, shrieking aerial raider of the sheer tower who senses the spire and keeps the scream-rings, the spire's feudal, pack, and most certain song.
Creature
Song-Carry Harpy
A feathered, shrieking aerial raider of the sheer tower who carries the song and keeps the high rings, the spire's feudal, cunning, and most certain voice.
Creature
Skin-Keep Selkie
A seal-bodied, skin-keeping watcher of the cold coast who keeps the skin and guards the shore, the shore's clannish, watchful, and most certain hide.
Creature
Shade-Sense Wraith
The tall, narrow, hollow shape — heavy through the jaw, the eyes hollow and grey, the whole of it reading as one word that is waiting for a soul, built to stand in the moor and not move.
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