Browse the Grimoire
Creature
Furnace-Tender Kobold
A small, furnace-scarred tinkerer of the gem-mine who tends the forge-fire and the line of the anvil, the mine's patient, remembering, and most steady hand.
Creature
Forge-Keeper Hobgoblin
An iron-skinned goblin of the bastion who keeps the forge-fire and the line of the anvil, the range's patient, remembering, and most steady hand.
Race
Gnolls
Laughing hyena-packs of the bone-totem savanna. They hunt in the howl, they laugh in the hunt, and they consider the bone a promise the savanna keeps.
Race
Frogloks
Toad-like amphibians of the deep bogs. Short-tempered, sticky, and absolutely not to be cornered.
Creature
Gill-Deep Water Goblin
A gill-rimmed goblin of the drowned cave network who lives under the waves in chambers no chart has mapped, breathing the water as if it were air.
Creature
Fang-Warden Ice Goblin
A thick-necked goblin of the glacier fissure who wards the ice fangs and keeps the crevasse's deep passages from collapsing in the long freeze.
Creature
Gate-Sense Revenant
The tall, narrow, pale shape — heavy through the jaw and shoulder, the eyes pale and gate-white, the whole of it reading as one word that is waiting for an oath, built to stand at the gate and not move.
Creature
Current-Carry Lizard Man
A scaled, amphibious patient reptilian of the marshes and river deltas who carries the delta's goods and people through the current, the delta's quick, clannish, and most certain hand.
Creature
Drag-Carry Kelpie
A horse-shaped, water-bound reader of the mirror-still bog who carries the drag and keeps the shallow rings, the bog's solitary, cunning, and most certain hand.
Creature
Gale-Hawk
A rufous hawk of the dry steppe, with a hooked beak, a sharp eye, and wings that ride the thermal from the hot ground to the cold sky.
Creature
Frost-Bear
A great shaggy brown bear of the frostfields, with a shoulder hump and claws like scythes, that digs the winter stores out of the snow.
Race
Fox Men
Red-furred autumn-kin of the amber forest who trade in secrets and consider the smile the only honest face.
Race
Fire Goblins
Small goblinoid packs of the volcanic wastes. They breed in the heat and fight with ember-tipped spears.
Creature
Echo-Read Bat Man
A folded-wing, grey-brown cavern kin who reads the echo and keeps the dark, the cavern's patient, territorial, and most certain voice.
Creature
Drip-Sense Slime
The low, small, wet shape of the dripping cavern, the one that feels the meal a day before it lands. Its surface is a constant faint green, its leading edge a clean bone-white, and the drip is the only conversation it has ever trusted.
Race
Fae Folk
Beautiful, cruel kin of the shifting forest. They are bound by promise, and a promise kept is the only thing they respect.
Creature
Feline-Grace Cat Man
A lean, umber feline kin of the sun-warmth warrens who moves with the feline grace and keeps the open warrens, the tribes' quick, proud, and most certain eye.
Race
Dwarf
Stout stone- and metal-masters who live deep in the mountain, where the hammer is the only clock and the oath the only law.
Creature
Fang-Hound
The grey-blue warhound of the hold — 55 kg of loyalty that the orcs keep for the word, and that the word keeps for them.
Race
Dragons
God-like philosophers with bodies the size of galleons — every element has a dragon, and every dragon speaks every language.
Race
Erudite
Scholarly beings with vast intelligence and a hunger for knowledge. They study, catalogue, and sometimes weaponize all forms of knowledge.
Race
Elves
The eldest people of the wood and the stone — High Elf, Dark Elf, and Half-Elf, keepers of the long word and the bargain that outlives the bargainer.
Race
Earth Goblins
Stone-shaping goblin packs whose tunnels are the cleanest in the mountains, opened by hand and song.
Creature
Duty-Sense Golem
The blocky, heavy, deliberate shape of the forge, built from fitted blocks of dark grey granite with darker seams and a pair of pale amber eyes that never blink. It feels the duty thinning a day before it breaks, and the feeling is not a choice.
By Mark
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