Browse the Grimoire
Race
Bugbears
Hulking swamp-ambushers with club-jaws — they plan the kill, they set the trap, and they consider the swamp a debt the water owes them.
Race
Bat Men
Folded-wing cavern-kin of the dark who hunt by sonar and consider the echo the only honest voice.
Race
Angel
Celestial beings of divine purpose — messengers, warriors, and guardians of a plane between mortals and gods.
Race
Trolls
Regenerating brutes of the deep woods and mountain passes. Slow to anger, near-impossible to kill.
Race
Manticores
Lion-bodied, scorpion-tailed, bat-winged beasts of the sting crags. The sting is the word, and the crag answers the sting.
Race
Sirens
Vocal humanoids of the coasts and deep water. Their song is a weapon, a tool, and the only language they truly speak.
Race
Skeletons
Animated dead. Mindless thralls or willed revenants — the bones that refuse to rest.
Race
Satyrs
Goat-legged revelers of the vine-tangled hills. Wine, pan-pipes, and mischief — the party ends when the vine-queen says so.
Race
Wraiths
Shade-born, hollow-eyed stalkers of the moor. They do not touch, they do not rest, and they consider the moan a promise the moor keeps.
Race
Wolf Men
Furred forest-kin of the conifers who live in hollow-oak dens and keep the pack as a promise, not a family.
Race
Vampires
Pale, fanged night-lords of the crypt. They do not age, they do not die, and they consider the ledger of blood a promise the crypt keeps.
Race
Venom Goblins
Fanged, gill-rimmed marsh goblins who distill the poison of their fen and judge everything, including you, by scent.
Race
Minotaurs
Horned, labyrinthine humanoids who think in corridors — the maze is sacred, and the Wardens' memory is the only authority that matters.
Race
Observers
Eyes in the dark. Faceless, robed, and endlessly patient — they record everything, and they consider the record a promise the dark keeps.
Race
Human
Short-lived, endlessly ambitious builders of empires, guilds, and churches — the race every other race measures itself against.
By Mark
adaptable (1) aerial (1) air (1) ambush (1) amphibian (1) amphibious (1) ancient (1) angel (1) animated (2) aquatic (7) arcane (1) artisan (1) avine (1) barrens (1) bastion (1) beast-folk (8) bestiary (33) brute (2) chimera (2) chimeric (4) dark-elf (2) divine (3) dragon (3) elf (3) fae (2) goblin (8) goblinoid (4) god-servant (2) half-elf (2) high-elf (2) human (2) hybrid (2) magic (3) non-pc (4) overpowered (2) race (35) story-cast (4) sylvan (4) undead (4) water (2)
Character
Location
Faction
Creature
Magic System
Historical Event
Concept
Episode
Deity
Dragon
Rule
Spell
Item
Material
Recipe