Browse the Grimoire
Spell
Hold the Line
Light · Circle 4 — The line, held in the light — the light is the answer, and the holding is the whole argument, and the one who holds is the one who is still standing.
Spell
Heal Hand
Light · Circle 2 — The wound, held in the light — the light is the answer, not the question, and the answer is the whole argument, and the wound is the one who is closed.
Spell
Line of Dawn
Light · Circle 2 — A line of light, drawn and held — the light is the answer, and the line is the whole argument, and the dark is the one who does not cross.
Spell
Reaveil
Light · Circle 3 — The name, taken back — the light reveals what the dark took, and the taking back is the whole argument, and the name is the one the camp has to read.
Spell
Lantern Truth
Light · Circle 1 — A light, held — the light reveals, and the revealing is the whole argument, and the one who is revealed is the one who was already the shape.
Character
Kaelthorn the Undying
Elf god-servant, a divine assassin in the employ of a god of death whose name is not given. The blade the dead keep — he kills the ones who should have stayed. He has died eleven times and found each one inefficient.
Race
Angel
Celestial beings of divine purpose — messengers, warriors, and guardians of a plane between mortals and gods.
Historical Event
The First Echo
The moment Uaellaen first spoke a spell of pure light into the dark, and the world answered with a single note of violet sound.
By Mark
angel (1) backstory (1) celestial (1) character (1) divine (1) god-servant (2) high-elf (1) light (8) magic (5) origin (1) paladin (1) race (1) spell (5) story-cast (1) uaellaen (1)
Location
Faction
Creature
Magic System
Concept
Episode
Deity
Dragon
Rule
Item
Material
Recipe