Browse the Grimoire
Race
Demon
Fiendish beings of the dark planes — embodiments of chaos and malice, though individual demons often have agendas that go beyond simple evil.
Race
Deep Ones
Pale gill-bellied folk of the pressure vaults. They surface only to drag, and they consider the pull a promise the deep keeps.
Race
Dark Elf
A dark-skinned elven lineage of the deep places — violet-to-black skin, eyes that glow in the dark, and a history that runs through fire.
Race
Cockatrices
Crested, serpent-tailed fowl of the roost. A hundred eggs in a single nest, each one a threat. The mother decides which hatch.
Race
Crow Men
Black-plumed carrion-kin of the great tree whose economy is built on bones, feathers, and the trade of information.
Race
Chimeras
Three-parted beasts of the mosaic crags. Lion-front, goat-mid, serpent-tail — each part a different animal, and the mother decides which.
Race
Centaurs
Nomads of the open plains — half human, half horse, who do not ride because they are the ride.
Race
Cat Men
Lean, fast feline humanoids — slit pupils, retractable claws, and the unhurried confidence of apex predators.
Race
Basilisks
Scaled, gaze-wielders of the cavern. A look is a weapon, and the cavern answers the look.
Race
Bear Men
Massive furred kin of the deep forest who hibernate as a sacred rite and consider the long sleep a promise the forest keeps.
Race
Boar Men
Tusked barrens-kin whose tusks are polished status and whose foraging lines are run by the stocky females.
Race
Bugbears
Hulking swamp-ambushers with club-jaws — they plan the kill, they set the trap, and they consider the swamp a debt the water owes them.
Deity
Brakka, the Unbroken Word
God of oath and law. She speaks once, and it is law. A broken oath cracks her hall forever.
Race
Bat Men
Folded-wing cavern-kin of the dark who hunt by sonar and consider the echo the only honest voice.
Race
Angel
Celestial beings of divine purpose — messengers, warriors, and guardians of a plane between mortals and gods.
Race
Trolls
Regenerating brutes of the deep woods and mountain passes. Slow to anger, near-impossible to kill.
Race
Manticores
Lion-bodied, scorpion-tailed, bat-winged beasts of the sting crags. The sting is the word, and the crag answers the sting.
Race
Sirens
Vocal humanoids of the coasts and deep water. Their song is a weapon, a tool, and the only language they truly speak.
Race
Skeletons
Animated dead. Mindless thralls or willed revenants — the bones that refuse to rest.
Race
Satyrs
Goat-legged revelers of the vine-tangled hills. Wine, pan-pipes, and mischief — the party ends when the vine-queen says so.
Race
Wraiths
Shade-born, hollow-eyed stalkers of the moor. They do not touch, they do not rest, and they consider the moan a promise the moor keeps.
Location
Tuskridge Barrens
A ridge of bare stone and red dust, its surface scored by tusk-marks and its tunnels deep enough to hide a hold.
Location
Vinehollow
A vine-tangled hill of wine and pan-pipes, its hollows wide enough to hold a party, its vines thick enough to keep a secret.
Location
Umbral Hollow
A deep sunless sinkhole lit by pale fungus growing in slow rings, its floor a soft dark known by heart.
By Marks
air (10) ancient (9) animal (143) aquatic (9) backstory (13) beast-folk (9) carnivore (22) character (8) combat (28) current-universe (12) dark (7) dark-elf (6) divine (5) dragon (7) dwarf (5) earth (8) elf (6) fire (8) goblin (9) god-like (10) god-servant (6) herbivore (6) humanoid (6) light (8) magic (56) moor (5) mystery (5) omnivore (40) overpowered (13) pantheon (12) poison (6) predator (7) protagonist (6) remedy (10) story-cast (37) the-forgotten (6) undead (15) venom (8) warrior (6) water (9)
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