Browse the Grimoire
Rule
The Veil
How casting works in Uaellaen's Chronicles — the four steps, the cost ladder, and what the mana meter actually measures.
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Who Makes What
The maker's lines — who in the world makes what, the guild system as a price list with a reputation, and medicine as a craft branch.
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The Maker's Hand
How things are made in Uaellaen's Chronicles — material, recipe, item; the quality tiers; and why an enchanted item is a spell given somewhere to live.
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The Eight Doors
The eight schools of magic — one per elemental plane — what each does, what it cannot, and the circle a mage stands in.
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Wild Magic
The new world's rule — the pull comes back shaped — and the one technique that takes the tension back: mana-burn.
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Iron and Hide
The weapon and armor catalog — what a blade is, what a shield is, and what it costs to have it made right.
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The Way of the Blade
How a fight is run in Uaellaen’s Chronicles — the round, the stat table, and why a hit is a wound, not a number.
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Blood and Nerve
Wounds, fear, and the difference between a battle and a siege — what a fight does to the people in it, and what it costs.
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Scale Anchors
The canonical HP / mana tier ladder — how to read what a being is, so every new entry lands on the right rung.
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Series Law
How the story is told — the anatomy of an episode, the beat-sheet-first rule, and why the party is always the six.
By Marks
combat (3)
magic (4)
story (4)