Browse the Grimoire
Location
Windcliff Roost
A sheer cliff face studded with roost-platforms, its wind a constant howl, its silence broken only by the feather and the flight.
Location
Sharkbone Warrens
A cannibal bone city built from the rib-cages of the deep, its warrens of grown bone, its air thick with the smell of the tide.
Location
Vulkanis, the Volcanic City
A city carved into the heart of a dead volcano, its deep tunnels lit by magical fires that give an eerie, ever-shifting glow.
Location
Vinehollow
A vine-tangled hill of wine and pan-pipes, its hollows wide enough to hold a party, its vines thick enough to keep a secret.
Location
Tuskridge Barrens
A ridge of bare stone and red dust, its surface scored by tusk-marks and its tunnels deep enough to hide a hold.
Location
Umbral Hollow
A deep sunless sinkhole lit by pale fungus growing in slow rings, its floor a soft dark known by heart.
Location
Whispering Hollow
An autumn forest of amber light and low, whispering branches, its clearings wide enough to hold a trade.
Location
The Two Shore
A quiet settlement on the border of elf-wood and human town, where the half-elves keep their two oaths and their long, careful middle.
Location
The Underbrow
A mountain range hollowed into a lattice of clean, singing tunnels, centered on a geode hall the size of a cathedral.
Location
The Underwarrens
A warren of narrow, dark tunnels beneath the old cities, lit by the phosphorescence of the claw and the word.
Location
The Vigil Gate
A gate of pale stone, its surface a constant grey shimmer, its silence broken only by the oath and the vigil.
Location
The Whisker Warrens
A warren of narrow, warm tunnels beneath the old cities, lit by the phosphorescence of the claw and the word.
Location
Frostfang Crevasse
A mile-long glacier fissure lit by hot vents that break through the ice like cracks of light.
Location
Glimmerwood
A forest of shifting paths and pale light that does not stay in one place. The trees remember the bargains made beneath them.
Location
Goblin Warrens
A range of ruined hills honeycombed with burrow-warrens, its surface a lattice of trip-lines and its pits deep and honest.
Location
Howling Fen
A vast conifer forest of standing water and hollow oaks, where the trees are carved into dens and the howls carry for miles.
Location
Ironstock Bastion
A military iron-forged fortress on a bare ridge, its walls of riveted plate, its drill-yards wide enough to hold a line.
Location
Ironwood Grove
A deep forest of iron-wood trees, their trunks hollowed into bear-halls, their roots thick enough to carry a sleeping giant.
Location
Karn Dun, the Deep Delve
A vast city-hall carved into the roots of the mountain, its halls lit by the forge and the oath, its silence broken only by the hammer and the word.
Location
Mirehollow
A swamp thicket of standing water and low, web-laced branches, its silence broken only by the web and the kill.
Location
Mosaic Crags
A crag of three-parted beasts, its face a mosaic of lion, goat, and serpent, its silence broken only by the litter and the brood.
Location
Nocturne Caverns
A vast cavern city lit only by pale lichens, its roosts in layers, its hunt in the dark, its silence broken only by the echo.
Location
Roostspire
A single colossal tree, its canopy a city of bone-and-feather art, its branches wide enough to hold a roost, its roots deep enough to hold a secret.
Location
Rootcellar Hills
A range of green hills honeycombed with root-cellars, their surface soft underfoot, their silence broken only by the ale and the oath.
By Mark
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