Browse the Grimoire
Location
Howling Fen
A vast conifer forest of standing water and hollow oaks, where the trees are carved into dens and the howls carry for miles.
Location
Goblin Warrens
A range of ruined hills honeycombed with burrow-warrens, its surface a lattice of trip-lines and its pits deep and honest.
Location
Black Tide Vaults
Deep-sea pressure vaults, their walls of black stone, their air a constant drip, their silence broken only by the call and the drag.
Location
Glimmerwood
A forest of shifting paths and pale light that does not stay in one place. The trees remember the bargains made beneath them.
Location
Bittermire Warrens
A poison marsh the color of rust, its ground a soft dark that gives underfoot, its air thick green with bitter.
Location
Anvil Caves
Gem-mining tunnels and forges under a dead mountain, its chambers lit by furnace-heat, its gems priced and its dragon respected.
Location
Frostfang Crevasse
A mile-long glacier fissure lit by hot vents that break through the ice like cracks of light.
Location
Emberhollow Caldera
A collapsed caldera ringed by dead lava shelves, centered on a slow lake of magma that never cools.
Location
Aelfarion, the Silver City
A city of silver spires and old, careful magic, carved into the white cliffs of the coast, its silence broken only by the spell and the word.
Location
Roostspire
A single colossal tree, its canopy a city of bone-and-feather art, its branches wide enough to hold a roost, its roots deep enough to hold a secret.
Location
Rootcellar Hills
A range of green hills honeycombed with root-cellars, their surface soft underfoot, their silence broken only by the ale and the oath.
Location
Selkie Shore
A cold coast of black rock and grey water, its surface a constant shimmer, its silence broken only by the skin and the leave.
Location
Karn Dun, the Deep Delve
A vast city-hall carved into the roots of the mountain, its halls lit by the forge and the oath, its silence broken only by the hammer and the word.
Location
Serpent Spire
A temple-spires of venom and court, its spires grown from the bone of the court, its air thick with the smell of the venom.
Location
Ironwood Grove
A deep forest of iron-wood trees, their trunks hollowed into bear-halls, their roots thick enough to carry a sleeping giant.
Location
Ironstock Bastion
A military iron-forged fortress on a bare ridge, its walls of riveted plate, its drill-yards wide enough to hold a line.
Location
Skyspire Footholds
A ring of sheer cliffs studded with lashed platforms and woven wind-sacks, joined by swaying rope-bridges.
Location
Stormglass Spires
A row of tuned conductive crystal spires on a wind-scoured ridge that drink the storm and glow pale blue.
Location
The Abyssal Coil
A trench of the deep, its floor a constant blue-black shimmer, its silence broken only by the coil and the spawn.
Location
Mirehollow
A swamp thicket of standing water and low, web-laced branches, its silence broken only by the web and the kill.
Location
Nocturne Caverns
A vast cavern city lit only by pale lichens, its roosts in layers, its hunt in the dark, its silence broken only by the echo.
Location
Eaglepeak
A single sheer peak of bare stone, its summit wide enough to hold a nest, its silence broken only by the oath and the word.
Location
Drip Caverns
A dripping cavern of acid wanderers, its ceiling a constant green shimmer, its floor dissolving and re-forming, its silence broken only by the drip.
Location
Coral Throne
A living reef city of coral architecture, its spires grown rather than built, its trade measured in pearls and its memory held in the scale.
By Mark
aerial (1) air (2) amphibian (2) amphibious (1) animal (8) animated (1) aquatic (8) beast-folk (1) bestiary (123) bog (1) brook (2) brute (2) carnivore (5) chimera (2) chimeric (4) conjuring (1) dragon (2) drake (1) earth (2) elemental (1) elementalist (1) fae (2) fang (2) feral (4) fire (2) fish (1) forest (1) froglok (1) goblin (8) god-like (1) home (72) ice (2) lightning (2) marsh (3) race (7) shadow (2) undead (5) venom (2) warren (2) water (2)
Character
Race
Faction
Creature
Magic System
Historical Event
Concept
Episode
Deity
Dragon
Rule
Spell
Item
Material
Recipe