Browse the Grimoire

bestiary clear
With Image Story Cast
Howling Fen
Location Howling Fen A vast conifer forest of standing water and hollow oaks, where the trees are carved into dens and the howls carry for miles.
Goblin Warrens
Location Goblin Warrens A range of ruined hills honeycombed with burrow-warrens, its surface a lattice of trip-lines and its pits deep and honest.
Black Tide Vaults
Location Black Tide Vaults Deep-sea pressure vaults, their walls of black stone, their air a constant drip, their silence broken only by the call and the drag.
Glimmerwood
Location Glimmerwood A forest of shifting paths and pale light that does not stay in one place. The trees remember the bargains made beneath them.
Bittermire Warrens
Location Bittermire Warrens A poison marsh the color of rust, its ground a soft dark that gives underfoot, its air thick green with bitter.
Anvil Caves
Location Anvil Caves Gem-mining tunnels and forges under a dead mountain, its chambers lit by furnace-heat, its gems priced and its dragon respected.
Frostfang Crevasse
Location Frostfang Crevasse A mile-long glacier fissure lit by hot vents that break through the ice like cracks of light.
Emberhollow Caldera
Location Emberhollow Caldera A collapsed caldera ringed by dead lava shelves, centered on a slow lake of magma that never cools.
Aelfarion, the Silver City
Location Aelfarion, the Silver City A city of silver spires and old, careful magic, carved into the white cliffs of the coast, its silence broken only by the spell and the word.
Roostspire
Location Roostspire A single colossal tree, its canopy a city of bone-and-feather art, its branches wide enough to hold a roost, its roots deep enough to hold a secret.
Rootcellar Hills
Location Rootcellar Hills A range of green hills honeycombed with root-cellars, their surface soft underfoot, their silence broken only by the ale and the oath.
Selkie Shore
Location Selkie Shore A cold coast of black rock and grey water, its surface a constant shimmer, its silence broken only by the skin and the leave.
Karn Dun, the Deep Delve
Location Karn Dun, the Deep Delve A vast city-hall carved into the roots of the mountain, its halls lit by the forge and the oath, its silence broken only by the hammer and the word.
Serpent Spire
Location Serpent Spire A temple-spires of venom and court, its spires grown from the bone of the court, its air thick with the smell of the venom.
Ironwood Grove
Location Ironwood Grove A deep forest of iron-wood trees, their trunks hollowed into bear-halls, their roots thick enough to carry a sleeping giant.
Ironstock Bastion
Location Ironstock Bastion A military iron-forged fortress on a bare ridge, its walls of riveted plate, its drill-yards wide enough to hold a line.
Skyspire Footholds
Location Skyspire Footholds A ring of sheer cliffs studded with lashed platforms and woven wind-sacks, joined by swaying rope-bridges.
Stormglass Spires
Location Stormglass Spires A row of tuned conductive crystal spires on a wind-scoured ridge that drink the storm and glow pale blue.
The Abyssal Coil
Location The Abyssal Coil A trench of the deep, its floor a constant blue-black shimmer, its silence broken only by the coil and the spawn.
Mirehollow
Location Mirehollow A swamp thicket of standing water and low, web-laced branches, its silence broken only by the web and the kill.
Nocturne Caverns
Location Nocturne Caverns A vast cavern city lit only by pale lichens, its roosts in layers, its hunt in the dark, its silence broken only by the echo.
Eaglepeak
Location Eaglepeak A single sheer peak of bare stone, its summit wide enough to hold a nest, its silence broken only by the oath and the word.
Drip Caverns
Location Drip Caverns A dripping cavern of acid wanderers, its ceiling a constant green shimmer, its floor dissolving and re-forming, its silence broken only by the drip.
Coral Throne
Location Coral Throne A living reef city of coral architecture, its spires grown rather than built, its trade measured in pearls and its memory held in the scale.

By Mark

aerial (1) air (2) amphibian (2) amphibious (1) animal (8) animated (1) aquatic (8) beast-folk (1) bestiary (123) bog (1) brook (2) brute (2) carnivore (5) chimera (2) chimeric (4) conjuring (1) dragon (2) drake (1) earth (2) elemental (1) elementalist (1) fae (2) fang (2) feral (4) fire (2) fish (1) forest (1) froglok (1) goblin (8) god-like (1) home (72) ice (2) lightning (2) marsh (3) race (7) shadow (2) undead (5) venom (2) warren (2) water (2)