Browse the Grimoire
Location
Nocturne Caverns
A vast cavern city lit only by pale lichens, its roosts in layers, its hunt in the dark, its silence broken only by the echo.
Location
Mosaic Crags
A crag of three-parted beasts, its face a mosaic of lion, goat, and serpent, its silence broken only by the litter and the brood.
Location
Mirehollow
A swamp thicket of standing water and low, web-laced branches, its silence broken only by the web and the kill.
Location
Goblin Warrens
A range of ruined hills honeycombed with burrow-warrens, its surface a lattice of trip-lines and its pits deep and honest.
Location
Glimmerwood
A forest of shifting paths and pale light that does not stay in one place. The trees remember the bargains made beneath them.
Location
Frostfang Crevasse
A mile-long glacier fissure lit by hot vents that break through the ice like cracks of light.
Location
Emberhollow Caldera
A collapsed caldera ringed by dead lava shelves, centered on a slow lake of magma that never cools.
Location
Eaglepeak
A single sheer peak of bare stone, its summit wide enough to hold a nest, its silence broken only by the oath and the word.
Location
Drip Caverns
A dripping cavern of acid wanderers, its ceiling a constant green shimmer, its floor dissolving and re-forming, its silence broken only by the drip.
Location
Coral Throne
A living reef city of coral architecture, its spires grown rather than built, its trade measured in pearls and its memory held in the scale.
Location
Black Tide Vaults
Deep-sea pressure vaults, their walls of black stone, their air a constant drip, their silence broken only by the call and the drag.
Location
Bittermire Warrens
A poison marsh the color of rust, its ground a soft dark that gives underfoot, its air thick green with bitter.
Location
Anvil Caves
Gem-mining tunnels and forges under a dead mountain, its chambers lit by furnace-heat, its gems priced and its dragon respected.
Location
Aelfarion, the Silver City
A city of silver spires and old, careful magic, carved into the white cliffs of the coast, its silence broken only by the spell and the word.
Location
Karn Dun, the Deep Delve
A vast city-hall carved into the roots of the mountain, its halls lit by the forge and the oath, its silence broken only by the hammer and the word.
Location
Ironwood Grove
A deep forest of iron-wood trees, their trunks hollowed into bear-halls, their roots thick enough to carry a sleeping giant.
Location
Howling Fen
A vast conifer forest of standing water and hollow oaks, where the trees are carved into dens and the howls carry for miles.
Location
Hollowmere
A drowned place under a dark, still lake in the unknown universe. Something sleeps beneath it. The second real place in the current world.
Creature
Cavern-Sense Basilisk
The low, broad wall of the dark — heavy through the ridge, the head low, the ivory gaze-ring wet and bright, built to sit still for a long time and spend one look that does not come back.
Creature
Ancestry-Sense Dragon Kin
The tall mortal line with the draconic weight in it — narrow-waisted, the shoulders a little broad, the fine scale-patch pale gold at the throat, the whole of it reading as one line that is waiting to be spoken in a tongue the mouth was not built for.
Creature
Call-Carry Deep One
A pale, gill-bellied deep-kin of the pressure vaults who carries the call and keeps the high vaults, the vault's clannish, shy, and most certain voice.
Race
Elementals
Beings of pure elemental essence from the elemental planes. From wisps to avatars that dwarf armies.
Deity
Omnath, the Last Memory
God of knowledge, prophecy, and record. Every book in her library is a life already ended; she reads tomorrow's pages aloud.
Concept
The Old World
The unnamed universe of the backstory. The world of Remedy, Legacy of Steel, the Nameless God, and the icy tundras. It remains unnamed by design.
By Mark
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