Browse the Grimoire
Creature
Ash-Crow
A black crow of the ashfields, glossed blue, with the sharpest eye of the flock and a memory that keeps the hand that feeds it.
Creature
Deep-Sense Kraken
A trench leviathan of the deep, 91.44 m of tentacle and madness, who senses the deep and keeps the lair, the coil's solitary, territorial, and most certain hunger.
Creature
Bog-Hog
The great bristled hog of the deep marsh — 92 kg of bad temper that the ogres fight for, feed, and finally mourn at a volume.
Creature
Bog-Hop Froglok
A toad-leap of the black bog, sticky, short-tempered, and absolutely not to be cornered, who keeps its oaths loud and sharp and very short.
Creature
Court-Sight Serpent Folk
A scaled, marsh-court judge of the coiled towers who sees the court's word and keeps the venom-courts of the coil, the marsh's feudal, clannish, and most certain eye.
Creature
Dawn-Chorus High Elf
A golden-skinned singer of the silver city who holds the dawn in their voice, keeping the city's spell-songs steady through every turn of the tide.
Item
The Anvil Masterwork Blade
The Anvil Masterwork Blade — masterwork, the anvil-singers — the one that moves.
Item
Alchemist's Field Kit
Alchemist's Field Kit — journeyman, the [[Dark Elf|dark-elf]] alchemists — the healer's table in a satchel.
Recipe
Distillation
Distillation — the the recipe; the vial set.
Recipe
Alchemy (Advanced: Antidotes)
Alchemy (Advanced: Antidotes) — the the recipe; the antidote — the venom's answer.
Recipe
Alchemy (Basics)
Alchemy (Basics) — the the recipe; the draught.
Material
Bone
Bone — The bone of the beast and the dead — the ogre smiths' material, the reagent of the poison door's set-terms, and the one the world gives back.
Rule
The Maker's Hand
How things are made in Uaellaen's Chronicles — material, recipe, item; the quality tiers; and why an enchanted item is a spell given somewhere to live.
Rule
Who Makes What
The maker's lines — who in the world makes what, the guild system as a price list with a reputation, and medicine as a craft branch.
Spell
Dread Shape
Dark · Circle 3 — A shape in the dark, held — the dark is the absence that holds the shape, and the shape is the one who is not there, and the not-there is the whole argument.
Spell
The Dawn Rite
Faith · Circle 4 — The rite, kept at dawn under silence — the oath is the whole argument, and the keeping is the exchange, and the keeping is never optional.
Spell
Corrode Iron
Poison · Circle 2 — The iron, taken apart — the corrosion is the whole argument, and the corrosion does not cut, and the corrosion wins by the slow argument that the edge was always the one who was losing.
Spell
Dart True
Venom · Circle 2 — A dart, drawn and let go where the hand says — the venom is the delivery, and the dart is the one who carries the wound with an address, and the address is the whole argument.
Spell
Buried Road
Earth · Circle 4 — The ground closes over a line — the road, the wall, the gap — and the earth does not move, so the earth *buries*.
Spell
Current Walk
Water · Circle 3 — A path of moving water, drawn under the foot and held — the water carries, and the carrying is the whole argument, and the one who walks is the one who is still standing.
Spell
Cinder Fall
Fire · Circle 4 — A rain of cinders, set over an area and held.
Spell
Cinder Tongue
Fire · Circle 5 — The dragon's breath, held in the hand and let go where the hand says.
Item
Plate
Plate — — (defense), armor · masterwork. defense (masterwork tier)
Item
Battle Axe
Battle Axe — slashing, arm · journeyman. slashing
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Dragon