Browse the Grimoire
Item
Kite Shield
Kite Shield — — (defense), defense · journeyman. defense (brace stance)
Item
Chain Mail
Chain Mail — — (defense), armor · master. defense (siege tier)
Item
Long Sword
Long Sword — slashing, arm · journeyman. slashing
Item
Battle Axe
Battle Axe — slashing, arm · journeyman. slashing
Item
Flail
Flail — blunt, arm · journeyman. blunt
Item
Dagger
Dagger — piercing, sidearm · apprentice. piercing
Item
Crossbow
Crossbow — piercing, ranged · journeyman. piercing
Rule
The Way of the Blade
How a fight is run in Uaellaen’s Chronicles — the round, the stat table, and why a hit is a wound, not a number.
Rule
Iron and Hide
The weapon and armor catalog — what a blade is, what a shield is, and what it costs to have it made right.
Rule
Blood and Nerve
Wounds, fear, and the difference between a battle and a siege — what a fight does to the people in it, and what it costs.
Race
Serpent Folk
Scaled marsh-kin of the coiled towers who spit venom and keep the venom-courts of the coil.
Faction
The Forgotten
The guild Uaellaen founded in the unknown universe after The Drop — a gathering of the banished, the forgotten, and the cast out.
Episode
Episode 1, First Ground
The six land on the broken coast, the world does not answer, one or two of them are not where they were sent, and the camp becomes a guild. The first 40 pages.
Character
The Seventh
The empty seat by the fire — the seventh of The Forgotten, the one the story keeps open for the one who walks in.
Rule
Scale Anchors
The canonical HP / mana tier ladder — how to read what a being is, so every new entry lands on the right rung.
Rule
Series Law
How the story is told — the anatomy of an episode, the beat-sheet-first rule, and why the party is always the six.
Race
Vantari
Feathered, talon-footed sky-raiders of the sheer cliff. They arrive before the alarm, and they consider the feather a promise the sky keeps.
Race
Air Goblins
Light-boned cliff goblins who rope-lash their city to the wind and treat the ground as a temporary inconvenience.
Creature
Wind-Rider Vantari
The Vantari that goes — the bird of the open, the messenger, the scout, and the hunter of the far ground, who carries the roost out into the whole of the sky.
Deity
Mordra, the Unraveler
God of chaos, luck, and decay. A pocket universe in the middle of coming apart; everything in it is becoming something else, and the god is the becoming.
Deity
Pyrra, the First Flame
God of fire, storm, and raw element. The first thing that ever burned. She is not warm — she is the heat that makes warm possible.
Creature
Current-Sense Merfolk
A scaled, finned reef-kin of the living coral city who feels the current and keeps the deep spires, the throne's social, clannish, and most certain fin.
Deity
Zephara, the Thousand Doors
God of conjuration, portals, and travel. Every wall is a door; every door opens somewhere else.
Race
God
Divine beings of immense power — creators, destroyers, and rulers of reality itself. Not all gods are good; not all are wise.
By Mark
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Location
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Concept
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Material
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