Browse the Grimoire

With Image Story Cast
Kite Shield
Item Kite Shield Kite Shield — — (defense), defense · journeyman. defense (brace stance)
Chain Mail
Item Chain Mail Chain Mail — — (defense), armor · master. defense (siege tier)
Long Sword
Item Long Sword Long Sword — slashing, arm · journeyman. slashing
Battle Axe
Item Battle Axe Battle Axe — slashing, arm · journeyman. slashing
Flail
Item Flail Flail — blunt, arm · journeyman. blunt
Dagger
Item Dagger Dagger — piercing, sidearm · apprentice. piercing
Crossbow
Item Crossbow Crossbow — piercing, ranged · journeyman. piercing
The Way of the Blade
Rule The Way of the Blade How a fight is run in Uaellaen’s Chronicles — the round, the stat table, and why a hit is a wound, not a number.
Iron and Hide
Rule Iron and Hide The weapon and armor catalog — what a blade is, what a shield is, and what it costs to have it made right.
Blood and Nerve
Rule Blood and Nerve Wounds, fear, and the difference between a battle and a siege — what a fight does to the people in it, and what it costs.
Serpent Folk
Race Serpent Folk Scaled marsh-kin of the coiled towers who spit venom and keep the venom-courts of the coil.
The Forgotten
Faction The Forgotten The guild Uaellaen founded in the unknown universe after The Drop — a gathering of the banished, the forgotten, and the cast out.
Episode 1, First Ground
Episode Episode 1, First Ground The six land on the broken coast, the world does not answer, one or two of them are not where they were sent, and the camp becomes a guild. The first 40 pages.
The Seventh
Character The Seventh The empty seat by the fire — the seventh of The Forgotten, the one the story keeps open for the one who walks in.
Scale Anchors
Rule Scale Anchors The canonical HP / mana tier ladder — how to read what a being is, so every new entry lands on the right rung.
Series Law
Rule Series Law How the story is told — the anatomy of an episode, the beat-sheet-first rule, and why the party is always the six.
Vantari
Race Vantari Feathered, talon-footed sky-raiders of the sheer cliff. They arrive before the alarm, and they consider the feather a promise the sky keeps.
Air Goblins
Race Air Goblins Light-boned cliff goblins who rope-lash their city to the wind and treat the ground as a temporary inconvenience.
Wind-Rider Vantari
Creature Wind-Rider Vantari The Vantari that goes — the bird of the open, the messenger, the scout, and the hunter of the far ground, who carries the roost out into the whole of the sky.
Mordra, the Unraveler
Deity Mordra, the Unraveler God of chaos, luck, and decay. A pocket universe in the middle of coming apart; everything in it is becoming something else, and the god is the becoming.
Pyrra, the First Flame
Deity Pyrra, the First Flame God of fire, storm, and raw element. The first thing that ever burned. She is not warm — she is the heat that makes warm possible.
Current-Sense Merfolk
Creature Current-Sense Merfolk A scaled, finned reef-kin of the living coral city who feels the current and keeps the deep spires, the throne's social, clannish, and most certain fin.
Zephara, the Thousand Doors
Deity Zephara, the Thousand Doors God of conjuration, portals, and travel. Every wall is a door; every door opens somewhere else.
God
Race God Divine beings of immense power — creators, destroyers, and rulers of reality itself. Not all gods are good; not all are wise.

By Mark

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