Browse the Grimoire
Race
Bear Men
Massive furred kin of the deep forest who hibernate as a sacred rite and consider the long sleep a promise the forest keeps.
Race
Boar Men
Tusked barrens-kin whose tusks are polished status and whose foraging lines are run by the stocky females.
Race
Bugbears
Hulking swamp-ambushers with club-jaws — they plan the kill, they set the trap, and they consider the swamp a debt the water owes them.
Race
Bat Men
Folded-wing cavern-kin of the dark who hunt by sonar and consider the echo the only honest voice.
Race
Angel
Celestial beings of divine purpose — messengers, warriors, and guardians of a plane between mortals and gods.
Race
Trolls
Regenerating brutes of the deep woods and mountain passes. Slow to anger, near-impossible to kill.
Race
Skeletons
Animated dead. Mindless thralls or willed revenants — the bones that refuse to rest.
Race
Sirens
Vocal humanoids of the coasts and deep water. Their song is a weapon, a tool, and the only language they truly speak.
Race
Wolf Men
Furred forest-kin of the conifers who live in hollow-oak dens and keep the pack as a promise, not a family.
Race
Minotaurs
Horned, labyrinthine humanoids who think in corridors — the maze is sacred, and the Wardens' memory is the only authority that matters.
Race
Human
Short-lived, endlessly ambitious builders of empires, guilds, and churches — the race every other race measures itself against.
By Mark
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