Browse the Grimoire

material clear
With Image Story Cast
Bone
Material Bone Bone — The bone of the beast and the dead — the ogre smiths' material, the reagent of the poison door's set-terms, and the one the world gives back.
Material Mithril Mithril — The rare metal of the deep dwarven holds — named, and few: the only metal that takes a spell without breaking it, and the one the runecasters want. Material Silver Silver — The named metal of the light school — the reagent of drown-glass, hold-the-line, and sky-tear, and the one the anvil-singers set in the masterwork's fuller. Material Venom Bladder Venom Bladder — The bladder of the fang — the venom door's delivery, the serpent-folk distillers' own, and the one the world gives with an address. Material Iron Iron — The ore, mined from the dwarven holds and the surface seams of the [[The Old World|old world]] — the floor of the metal ladder, and the one the anvil-singers start with. Material Leather Leather — The hide, cured and worked — the beast-folk's own, the marsh's, the poor's — the middle of the armor ladder and the one the rider expects. Material Poison Culture Poison Culture — The patient force of the decay — the poison door's own, the serpent-folk distillers' shelf, and the one that sets the terms. Material Named Wood Named Wood — The named tree — yew for the longbow, ash for the spear, oak for the shield — the wood that has a name is the wood that has a story. Material Steel Steel — Iron, folded with a whisper of the air door — the anvil-singers' first step above the floor, and the one the journeyman's edge is made of. Material Glass Glass — The sand, worked at the fire door's edge — the vial of the alchemist, the lens of the light school, and the one the serpent-folk distillers set their venom in. Material Hide Hide — The raw skin, before the cure — the default of the world, the beast-folk's coat, the marsh's floor. Material Reagent-Grade Herbs Reagent-Grade Herbs — The named herb of the marsh and the meadow — the dark-elf alchemists' shelf, the healer's table, and the one the world grows slow.

By Mark

crafting (12) material (12)